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Fuel: Difference between revisions

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→Other fuel types: How quality affects fuel consumption
Alfonse (talk | contribs)
→Consumption: Added a section on quality scaling.
 
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| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s
|-
|-
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s<sup>2</sup>
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s
|}
|}


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The following formula can be used to find how long a fuel will last in a device:
The following formula can be used to find how long a fuel will last in a device:
<code>Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)</code>
<code>Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)</code>
How [[quality]]{{SA}} affects burn time depends on the kind of machine in question. Crafting machines do not increase energy consumption with higher quality. As such, crafting machines that run on a fuel, like the [[stone furnace]] or [[biochamber]], do not change their burn time with quality.
Inserters like the [[burner inserter]] do not increase their energy consumption per-swing, but they do swing faster. As such, higher quality burner inserters can consume more fuel based on this.
The [[burner mining drill]] does not get faster with quality, so it does not consume more energy. The [[car]] and [[tank]] vehicles do not change their energy consumption with quality.
All other entities which use fuel do scale their energy consumption, and thus burn time, with quality. This includes [[locomotive]]s.


== Trivia ==
== Trivia ==

Latest revision as of 17:10, 22 September 2026

Fuel can be inserted into burner devices and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).

Burnable fuel

The most common fuel type is burner fuel.

This is a list of all items usable as fuel in burner devices:

Item Fuel value Fuel value per raw total Fuel value
per stack
Fuel Value
per rocket
Vehicle
acceleration
Vehicle
top speed
Train max speed1
Wood
2 MJ 2 MJ per wood 200 MJ 1 GJ 100% 100% 259.2 km/h (72 m/s)
Coal
4 MJ 4 MJ per coal 200 MJ 2 GJ 100% 100% 259.2 km/h (72 m/s)
Solid fuel
12 MJ 0.96 MJ per unit of crude oil2, or
8.7 MJ per coal3
600 MJ 12 GJ 120% 105% 272.2 km/h (~75.6 m/s)
Carbon
2 MJ 1 MJ per coal 100 MJ 2 GJ 100% 100% 259.2 km/h (72 m/s)
Rocket fuel
100 MJ 0.8 MJ per unit of crude oil2 2 GJ 10 GJ 180% 115% 298.1 km/h (83 m/s)
Nuclear fuel
1.21 GJ 9.68 MJ per unit of crude oil2, and
40.89 MJ per uranium ore4
1.21 GJ 12.1 GJ 250% 115% 298.1 km/h (83 m/s)
Yumako seed
4 MJ 80 kJ per crop4 40 MJ 400 MJ 100% 100% 259.2 km/h (72 m/s)
Jellynut seed
4 MJ 80 kJ per crop4 40 MJ 400 MJ 100% 100% 259.2 km/h (72 m/s)
Tree seed
100 kJ 50 kJ per wood 1 MJ 10 MJ 100% 100% 259.2 km/h (72 m/s)
Yumako
2 MJ 2 MJ per crop 100 MJ 2 GJ6 100% 100% 259.2 km/h (72 m/s)
Jellynut
10 MJ 10 MJ per crop 500 MJ 10 GJ6 100% 100% 259.2 km/h (72 m/s)
Spoilage
250 kJ 250 kJ per crop5 50 MJ 500 MJ 50% 50% 129.6 km/h (36 m/s)
Yumako mash
1 MJ 2 MJ per crop 100 MJ 2 GJ6 100% 100% 259.2 km/h (72 m/s)
Jelly
1 MJ 4 MJ per crop 100 MJ 2 GJ6 100% 100% 259.2 km/h (72 m/s)
Biter egg
6 MJ 6 MJ per egg 600 MJ 3 GJ6 100% 100% 259.2 km/h (72 m/s)
Pentapod egg
5 MJ 5 MJ per egg 100 MJ 1 GJ6 100% 100% 259.2 km/h (72 m/s)

(1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 tiles per second at full speed, and so on.

(2) This assumes all crude oil is processed completely into solid fuel using advanced oil processing and heavy oil cracking as intermediate steps, but not light oil cracking. More efficient methods are possible; in practice, the petroleum gas is more likely to be used for something other than solid fuel.

(3) Using coal liquefaction and heavy oil cracking, converting all light oil and petroleum gas into solid fuel. Does not include energy requirements of refining/mining.

(4) This assumes the "cost" is what would have been gained if all seeds were planted and the grown plant was harvested, i.e. 50 yumako or jellynut.

(5) Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the biochamber's 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops. This is can go as high as about 2.43 MJ per crop using nutrients from bioflux (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).

(6) These products spoil, and thus are usually not suitable fuels to move between planets.

Other fuel types

These fuels are consumed by specific entities and cannot be placed into standard burners.

Item Fuel type Fuel value Fuel value
per stack
Consumed by Consumption rate
(watts)
Consumption rate
(items)
Uranium fuel cell
Nuclear fuel 8 GJ 400 GJ
Nuclear reactor
40 MW 1 per 200s2
Fusion power cell
Fusion fuel 40 GJ 2 TJ
Fusion reactor
100 MW 1 per 400s2
Thruster fuel
Fluid1 50 kJ
Thruster
0.3 MW - 6.0 MW 6/s - 120/s2
Thruster oxidizer
Fluid1 50 kJ
Thruster
0.3 MW - 6.0 MW 6/s - 120/s2
Nutrients
Nutrients 2 MJ 200 MJ
Biochamber
500 kW 1 per 4s
Bioflux
Food 6 MJ 600 MJ
Captive biter spawner
100 kW 1 per 60s

(1) Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type. Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.

2 Most of these fuel consumers increase their fuel consumption rate with quality. However, because the biochamber and captive biter spawner are crafting machines, quality versions of them do not consume fuel faster despite their faster processing speed. They instead become more fuel efficient, producing more output for the same amount of fuel.

Consumption

The following formula can be used to find how long a fuel will last in a device: Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)

How quality affects burn time depends on the kind of machine in question. Crafting machines do not increase energy consumption with higher quality. As such, crafting machines that run on a fuel, like the stone furnace or biochamber, do not change their burn time with quality.

Inserters like the burner inserter do not increase their energy consumption per-swing, but they do swing faster. As such, higher quality burner inserters can consume more fuel based on this.

The burner mining drill does not get faster with quality, so it does not consume more energy. The car and tank vehicles do not change their energy consumption with quality.

All other entities which use fuel do scale their energy consumption, and thus burn time, with quality. This includes locomotives.

Trivia

  • Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.

History

  • 0.15.0:
    • Fuel type affects vehicle acceleration and top speed.

See also