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Health (research): Difference between revisions

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standard table for tech cost
2.1
 
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{{:Infobox:Health (research)}}
{{:Infobox:Health (research)}}
{{About/Space age}}
{{About/Space age}}
Adds 50 health to the player per research.
Adds 50 health to the [[player]] per research level and can be researched infinitely. Players start with 250 health.


{| class="wikitable"
{| class="wikitable"
! Technology !! Cost !! Effects
! Technology !! Cost !! Effects
|-
|-
| {{Icontech|Health (research)|1}} Health 1 || {{Icon|Time|60}} {{Icon|Utility science pack|1}} {{Icon|Military science pack|1}} {{Icon|Agricultural science pack|1}} <big>X {{Key|50 × 2<sup>(Level)</sup>}}</big><br/>(eg. 100 for level 1, 200 for level 2, 400 for level 3) || 50 per level
| {{Icontech|Health (research)|1}} Health 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Agricultural science pack|1}} <big>X {{Key|50 × 2<sup>(Level)</sup>}}</big><br/>(eg. 100 for level 1, 200 for level 2, 400 for level 3) || 50 per level
|}
|}
== Trivia ==
* Of the technologies that require science packs, this is one of only two technologies that do not require [[Automation science pack|Automation science packs]], with the other being [[Fish breeding (research)|Fish breeding]].


== History ==
== History ==

Latest revision as of 17:18, 4 September 2026

Health (research)

Cost

60
1
1
1
1
1
1
100

Prototype type

technology

Internal name

health

Required technologies

Allows

2-∞
Object description

Space Age expansion exclusive feature.

Adds 50 health to the player per research level and can be researched infinitely. Players start with 250 health.

Technology Cost Effects
1
Health 1
60
1
1
1
1
1
1
X 50 × 2(Level)
(eg. 100 for level 1, 200 for level 2, 400 for level 3)
50 per level

History