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Add summary for 4th tutorial level
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Levels: Adding transcript for anyone else to polish the presentation of.
 
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=== Crash ===
=== Crash ===
In the first level, the player is tasked with mining some resources which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]].
In the first level, the player is tasked with mining some resources which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]].
<!--Script:
That escape pod saved my life. I am afraid the others were not so lucky...
I wonder if I could use something from the escape pod.
There's nothing else here. I'll have to make some simple tools myself.
That looks like iron ore over there.
Hmm, if only I could smelt that iron somehow...
That was a piece of cake!
I feel quite tired from all this mining. I wonder if it could be automated.
It's working, it's working!
I could build something here to collect the resources from the mining drill.
Great, I learned something today.
-->


=== Mining outpost ===
=== Mining outpost ===
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some [[enemies|small biters]] that they need to fight off. The end goal is to carry 150 [[iron plate]]s, 50 [[copper plate]]s and 75 [[coal]] in the player inventory.
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some [[enemies|small biters]] that they need to fight off. The end goal is to carry 150 [[iron plate]]s, 50 [[copper plate]]s and 75 [[coal]] in the player inventory.
 
<!--Script:
This looks like an abandoned mining site...
I wonder what the robotic arm is for.
Hmm, this may be of some use...
What was that? It sounded like footsteps...
Phew, they are dead, but there might be more coming...
I better get the production here working and prepare myself.
Yay, it's moving!
I want to generate electricity, but first I will need some basic resources.
I spent a lot of time mining this stone. I should use my first burner mining drill to mine it for me.
If I connect it all correctly, I should be able to get the resources needed for electric power soon.
I'm going to need a lot of resources if I want to start some serious expansion.
-->
=== Power plant ===
=== Power plant ===
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an [[offshore pump]], some [[pipe]]s and [[small electric pole]]s. Then, the player is tasked with building 3 [[radar]]s and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an [[offshore pump]], some [[pipe]]s and [[small electric pole]]s. Then, the player is tasked with building 3 [[radar]]s and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.
 
<!--Script:
I could use some equipment from our crashed ship, but first I need to locate it.
If I had enough electricity I could build a radar to locate the crash site.
I have the electricity test setup almost ready. I just need some water from the lake.
Good, the steam engine is now producing electricity.
Alright, it is working. That was a piece of cake.
I should keep a steady flow of coal going into my boilers. Otherwise, I will run out of electricity.
Let's get to work.
I hope I won't attract too many biters.
It's getting dark. I should build some lamps.
This pistol won't be enough to hold them. I should make a submachine gun.
I'm low on firearm magazines. Perhaps I can automate them using an assembling machine.
They seem to like the taste of radars. I can fix the damage with a repair pack.
This would go faster if I had more radars.
-->
=== Science and automation ===
=== Science and automation ===
The fourth level introduces science and research. The player is tasked with building a [[lab]] and researching [[stone wall]]s, and then [[Automobilism (research)|automobilism]]. Then, the player must build and load a [[car]] with materials. There are several nearby biter [[nests]] which the player must attack or defend against.
The fourth level introduces science and research. The player is tasked with building a [[lab]] and researching [[stone wall]]s, and then [[Automobilism (research)|automobilism]]. Then, the player must build and load a [[car]] with materials. There are several nearby biter [[nests]] which the player must attack or defend against.
 
<!--Script:
Hmm, based on the attenuation of the signal, the source must be over 200 kilometers away.
It looks like the signal strength is dropping. Going on foot would take far too long.
If I want to track the source, I will need a faster method of transportation.
First I should research something to help protect myself from the enemies.
Hmm, something must be causing the natives to attack the factory... maybe they don't like the pollution?
Great. I can now build a wall to keep the enemies out. Then I can focus on more important matters.
I need to scale up my production, and research more advanced materials.
Then I should be able to build a car.
These biters just won't give up. Maybe I should go kill them at the source. That would stop them for good.
Why are some of my machines running slowly? I should check that my power production is sufficient.
OK, that's enough joyriding.
I should pack for the trip. I don't know what I'm walking into here.
Alright, that should be it. Let's go!
-->
=== Abandoned rail base ===
=== Abandoned rail base ===
"Abandoned rail base" is the fifth and last level of the tutorial.
In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including [[Piercing rounds magazine|piercing rounds]] and [[solar panel]]s. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and [[accumulator]] farm, abandoned [[laser turret]]s, and [[uranium ore]] that cannot be mined due to [[sulfuric acid]] not being available (there are no [[crude oil]] patches on the map, and [[research]] is limited).
<!--Script:
Well, this doesn't look too good.
I don't see any engineer corpses, so they must have escaped in time.
It looks like they were researching advanced technologies here.
If I repair the base, I can continue their research.
I will need to repair the rail infrastructure too. The local resource patches will run dry soon.
It is time to repair the railway and access the distant mines.
Alright, I have the railway deliveries set up.
That means I can really start to ramp up my production.
However, the natives in this area are growing increasingly hostile.
I should gather what I can in my car, then try to find somewhere safer to set up a more permanent base.
I am ready to go.
-->


== See also ==
== See also ==

Latest revision as of 01:20, 23 April 2026

This article is about Factorio's in-game tutorial. For community-created tutorials hosted on this wiki, see Tutorials.

The menu to enter the tutorial.

The tutorial is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the player must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with radars. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.

To start the tutorial, select Single player from the title screen, New game and then Tutorial in the Main game section.

Levels

Crash

In the first level, the player is tasked with mining some resources which are needed to craft and place a burner mining drill and a stone furnace.

Mining outpost

In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some small biters that they need to fight off. The end goal is to carry 150 iron plates, 50 copper plates and 75 coal in the player inventory.

Power plant

In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an offshore pump, some pipes and small electric poles. Then, the player is tasked with building 3 radars and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.

Science and automation

The fourth level introduces science and research. The player is tasked with building a lab and researching stone walls, and then automobilism. Then, the player must build and load a car with materials. There are several nearby biter nests which the player must attack or defend against.

Abandoned rail base

In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including piercing rounds and solar panels. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and accumulator farm, abandoned laser turrets, and uranium ore that cannot be mined due to sulfuric acid not being available (there are no crude oil patches on the map, and research is limited).

See also