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Speed module 2: Difference between revisions

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{{:Infobox:Speed module 2}}
{{:Infobox:Speed module 2}}
Increases a machine's speed by 30% and its energy consumption by 60%. This means that, at the cost of energy, the machine produces more items per minute.
'''Speed module 2''' increases a machine's speed by 30%, its energy consumption by 60%, and decreases its ability to produce [[quality]]{{SA}} products by 1.5%. This means that, at the cost of energy, the machine produces more items per minute.


The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.
The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.


Machine speed and energy consumption are increased by 10% compared to tier 1 modules.
Machine speed and energy consumption are increased by 10% compared to tier 1 modules.
The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules.


== History ==
== History ==
{{history|2.0.7|
* {{SA}} Speed modules incur a quality penalty on crafted items.}}
{{history|0.13.0|
{{history|0.13.0|
* Blueprints support modules.}}
* Blueprints support modules.}}

Latest revision as of 20:40, 2 November 2024

Speed module 2.png
Speed module 2

Recipe

Time.png
30
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Speed module.png
4
Speed module 2.png
1

Total raw

Time.png
352.5
+
Copper plate.png
155
+
Iron plate.png
70
+
Plastic bar.png
50
+
Processing unit.png
5

Stack size

50

Rocket capacity

50

Energy consumption

+60% (electric)

Speed

Quality normal.png +30%
Quality uncommon.png +39% Quality rare.png +48%
Quality epic.png +57% Quality legendary.png +75%

Quality

-1.5%

Prototype type

module

Internal name

speed-module-2

Required technologies

Speed module 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Power armor MK2.png
Speed module 3.png

Recipe

Time.png
30
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Speed module.png
4
Speed module 2.png
1

Total raw

Time.png
352.5
+
Copper plate.png
155
+
Iron plate.png
70
+
Plastic bar.png
50
+
Processing unit.png
5

Stack size

50

Rocket capacity

50

Energy consumption

+60% (electric)

Speed

Quality normal.png +30%
Quality uncommon.png +39% Quality rare.png +48%
Quality epic.png +57% Quality legendary.png +75%

Quality

-1.5%

Prototype type

module

Internal name

speed-module-2

Required technologies

Speed module 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Consumed by

Speed module 3.png

Speed module 2 increases a machine's speed by 30%, its energy consumption by 60%, and decreases its ability to produce quality products by 1.5%. This means that, at the cost of energy, the machine produces more items per minute.

The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.

Machine speed and energy consumption are increased by 10% compared to tier 1 modules.

The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules.

History

  • 2.0.7:
    • Speed modules incur a quality penalty on crafted items.
  • 0.13.0:
    • Blueprints support modules.
  • 0.12.1:
    • Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.
  • 0.7.1:
    • Speed module doesn't produce additional pollution (except for pollution increase from speed).
  • 0.7.0:
    • Pollution mechanic introduced.

See also