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'''Fuel''' can be inserted into [[burner devices]] and burned to power them. Different types of fuel provide different amounts of energy, measured in megajoules (MJ).
'''Fuel''' can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).


== Types ==
== Burnable fuel ==


This is a list of all items usable as fuel in burner devices, ordered by fuel value:
The most common fuel type is burner fuel.
{| class="wikitable"
 
! Item !! Fuel value !! Fuel value per raw total !! Vehicle acceleration bonus !! Vehicle max speed
This is a list of all items usable as fuel in burner devices:
{| class="wikitable sortable"
! Item !! Fuel value !! Fuel value per raw total !! Fuel value<br>per stack !! Vehicle<br>acceleration !! Vehicle<br>top speed !! Train max speed<sup>1</sup>
|-
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || data-sort-value="wood 2"|2 MJ per wood || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || data-sort-value="coal 4"|4 MJ per coal || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || data-sort-value="oil 0.96"|0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || data-sort-value=600|600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)
|-
|-
| {{imagelink|Wood}} || 2 MJ || 4 MJ per raw wood || 100% || 259.2 km/h
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value="coal 1"|1 MJ per coal|| data-sort-value=300|300 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Raw wood}} || 4 MJ || 4 MJ per raw wood || 100% || 259.2 km/h
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || data-sort-value="oil 0.80"|0.8 MJ per unit of [[crude oil]]<sup>2</sup> || data-sort-value=1000|2 GJ || 180% || 115% || 298.1 km/h (83 m/s)
|-
|-
| {{imagelink|Small electric pole}} || 4 MJ || 8 MJ per raw wood || 100% || 259.2 km/h
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || data-sort-value="oil 9.68"|9.68 MJ per unit of [[crude oil]]<sup>2</sup>, and<br/>40.89 MJ per [[uranium ore]]<sup>4</sup> || data-sort-value=1210|1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)
|-
|-
| {{imagelink|Wooden chest}} || 4 MJ || 2 MJ per raw wood || 100% || 259.2 km/h
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value="crop 00.08"|80 kJ per crop<sup>4</sup>|| data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Coal}} || 8 MJ || 8 MJ per coal || 100% || 259.2 km/h
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value="crop 00.08"|80 kJ per crop<sup>4</sup> || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Solid fuel}} || 25 MJ || 2 MJ per unit of [[crude oil]]<sup>1</sup> || 120% || 272.2 km/h
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || data-sort-value="wood 0.05"|50 kJ per wood || data-sort-value=1|1 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Rocket fuel}} || 225 MJ || 1.8 MJ per unit of [[crude oil]]<sup>1</sup> || 180% || 298.1 km/h
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value="crop 02"|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Nuclear fuel}} || 1.21 GJ || 9.68 MJ per unit of [[crude oil]]<sup>1</sup><br/>1.21 GJ per [[Uranium-235]] || 250% || 298.1 km/h
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || data-sort-value="crop 10"|10 MJ per crop|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
|-
| {{imagelink|Uranium fuel cell}} || 8 GJ<sup>2</sup> || 507 MJ per [[uranium ore]]<sup>3</sup> || Unusable || Unusable
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || data-sort-value="crop 00.25"|250 kJ per crop<sup>5</sup>|| data-sort-value=50|50 MJ || 50% || 50% || 129.6 km/h (36 m/s)
|-
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value="crop 02"|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value="crop 04"|4 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || data-sort-value="egg 6"|6 MJ per egg|| data-sort-value=600|600 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|-
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || data-sort-value="egg 5"|5 MJ per egg|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)
|}
|}


(1) This assumes the crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible. In practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.
<sup>(1)</sup> For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 '''tiles''' per second at full speed, and so on.


(2) This fuel type can only be used in a [[nuclear reactor]]. Unlike other fuel types, it cannot be placed into standard burners.
<sup>(2)</sup> This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.
 
<sup>(3)</sup> Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.
 
<sup>(4)</sup> This assumes the "cost" is what you would have gained if you planted the seeds and harvested the grown plant, i.e. 50 [[yumako]] or [[jellynut]].
 
<sup>(5)</sup> Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the [[biochamber]]'s 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops.  This is can go as high as about 2.43 MJ per crop using [[nutrients from bioflux]] (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).
 
== Other fuel types ==
 
These fuels are consumed by specific entities and cannot be placed into standard burners.
 
{| class="wikitable sortable"
! Item !! Fuel type !! Fuel value !! Fuel value<br>per stack !! Consumed by !! Consumption rate<br>(watts) !! Consumption rate<br>(items)
|-
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s
|-
| {{imagelink|Fusion power cell|space-age=yes}} || Fusion fuel || 40 GJ || 2 TJ || {{imagelink|Fusion reactor|space-age=yes}} || 100 MW || 1 per 400s
|-
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid<sup>1</sup>|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s
|-
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid<sup>1</sup>|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s
|-
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s
|-
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s
|}


(3) Assuming that all U-238 is enriched, all used up cells are reprocessed, and there is no reactor neighbor bonus.
<sup>(1)</sup> Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.


== Consumption ==
== Consumption ==


The following formula can be used to find how long a fuel will last in a device:
The following formula can be used to find how long a fuel will last in a device:
<code>Burn time (s) = Fuel value (MJ) / Energy consumption (MW)</code>
<code>Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)</code>


For example, when using coal in a [[burner inserter]] with an energy consumption of 188 kW (or 0.188 MW): <code>Burn time = 8 / 0.188</code>
== Trivia ==


we find that the burn time is approximately 42.55 seconds.
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.


== History ==
== History ==
Line 49: Line 91:
== See also ==
== See also ==
* [[Burner devices]]
* [[Burner devices]]
* [[Electric network]]
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}}
* [[Electric system]]
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]


{{BurnerNav}}
{{C|Main}}

Latest revision as of 05:59, 21 November 2024

Fuel can be inserted into burner devices and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).

Burnable fuel

The most common fuel type is burner fuel.

This is a list of all items usable as fuel in burner devices:

Item Fuel value Fuel value per raw total Fuel value
per stack
Vehicle
acceleration
Vehicle
top speed
Train max speed1
Wood.png
Wood
2 MJ 2 MJ per wood 200 MJ 100% 100% 259.2 km/h (72 m/s)
Coal.png
Coal
4 MJ 4 MJ per coal 200 MJ 100% 100% 259.2 km/h (72 m/s)
Solid fuel.png
Solid fuel
12 MJ 0.96 MJ per unit of crude oil2, or
8.7 MJ per coal3
600 MJ 120% 105% 272.2 km/h (~75.6 m/s)
Carbon.png
Carbon
2 MJ 1 MJ per coal 300 MJ 100% 100% 259.2 km/h (72 m/s)
Rocket fuel.png
Rocket fuel
100 MJ 0.8 MJ per unit of crude oil2 2 GJ 180% 115% 298.1 km/h (83 m/s)
Nuclear fuel.png
Nuclear fuel
1.21 GJ 9.68 MJ per unit of crude oil2, and
40.89 MJ per uranium ore4
1.21 GJ 250% 115% 298.1 km/h (83 m/s)
Yumako seed.png
Yumako seed
4 MJ 80 kJ per crop4 40 MJ 100% 100% 259.2 km/h (72 m/s)
Jellynut seed.png
Jellynut seed
4 MJ 80 kJ per crop4 40 MJ 100% 100% 259.2 km/h (72 m/s)
Tree seed.png
Tree seed
100 kJ 50 kJ per wood 1 MJ 100% 100% 259.2 km/h (72 m/s)
Yumako.png
Yumako
2 MJ 2 MJ per crop 100 MJ 100% 100% 259.2 km/h (72 m/s)
Jellynut.png
Jellynut
10 MJ 10 MJ per crop 500 MJ 100% 100% 259.2 km/h (72 m/s)
Spoilage.png
Spoilage
250 kJ 250 kJ per crop5 50 MJ 50% 50% 129.6 km/h (36 m/s)
Yumako mash.png
Yumako mash
1 MJ 2 MJ per crop 100 MJ 100% 100% 259.2 km/h (72 m/s)
Jelly.png
Jelly
1 MJ 4 MJ per crop 100 MJ 100% 100% 259.2 km/h (72 m/s)
Biter egg.png
Biter egg
6 MJ 6 MJ per egg 600 MJ 100% 100% 259.2 km/h (72 m/s)
Pentapod egg.png
Pentapod egg
5 MJ 5 MJ per egg 500 MJ 100% 100% 259.2 km/h (72 m/s)

(1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 tiles per second at full speed, and so on.

(2) This assumes all crude oil is processed completely into solid fuel using advanced oil processing and heavy oil cracking as intermediate steps, but not light oil cracking. More efficient methods are possible; in practice, the petroleum gas is more likely to be used for something other than solid fuel.

(3) Using coal liquefaction and heavy oil cracking, converting all light oil and petroleum gas into solid fuel. Does not include energy requirements of refining/mining.

(4) This assumes the "cost" is what you would have gained if you planted the seeds and harvested the grown plant, i.e. 50 yumako or jellynut.

(5) Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the biochamber's 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops. This is can go as high as about 2.43 MJ per crop using nutrients from bioflux (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).

Other fuel types

These fuels are consumed by specific entities and cannot be placed into standard burners.

Item Fuel type Fuel value Fuel value
per stack
Consumed by Consumption rate
(watts)
Consumption rate
(items)
Uranium fuel cell.png
Uranium fuel cell
Nuclear fuel 8 GJ 400 GJ
Nuclear reactor.png
Nuclear reactor
40 MW 1 per 200s
Fusion power cell.png
Fusion power cell
Fusion fuel 40 GJ 2 TJ
Fusion reactor.png
Fusion reactor
100 MW 1 per 400s
Thruster fuel.png
Thruster fuel
Fluid1 50 kJ
Thruster.png
Thruster
0.3 MW - 6.0 MW 6/s - 120/s
Thruster oxidizer.png
Thruster oxidizer
Fluid1 50 kJ
Thruster.png
Thruster
0.3 MW - 6.0 MW 6/s - 120/s
Nutrients.png
Nutrients
Nutrients 2 MJ 200 MJ
Biochamber.png
Biochamber
500 kW 1 per 4s
Bioflux.png
Bioflux
Food 6 MJ 600 MJ
Captive biter spawner.png
Captive biter spawner
100 kW 1 per 60s

(1) Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type. Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.

Consumption

The following formula can be used to find how long a fuel will last in a device: Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)

Trivia

  • Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.

History

  • 0.15.0:
    • Fuel type affects vehicle acceleration and top speed.

See also