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Speed module 2: Difference between revisions

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{{Technology
{{Languages}}
{{:Infobox:Speed module 2}}
'''Speed module 2''' increases a machine's speed by 30%, its energy consumption by 60%, and decreases its ability to produce [[quality]]{{SA}} products by 1.5%. This means that, at the cost of energy, the machine produces more items per minute.


|name=Speed Module 2
The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.


|icon=speed-module
Machine speed and energy consumption are increased by 10% compared to tier 1 modules.


|cost={{icon|science-pack-1|75|Science pack 1}} {{icon|science-pack-2|75|Science pack 2}} {{icon|science-pack-3|75|Science pack 3}} {{icon|time icon|30|Time}}
The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules.


|effects={{icon|speed-module-2|2|Speed module 2}}
Speed modules also increase pollution, because it is directly proportional to the machine's power consumption, see [[pollution]].


|requirements={{icon|speed-module|1|Speed module 1}}
== History ==
{{history|2.0.7|
* {{SA}} Speed modules incur a quality penalty on crafted items.}}


|allows={{icon|speed-module-3|3|Speed module 3}}
{{history|0.13.0|
}}
* Blueprints support modules.}}


[[Speed module 2]] increases a modulation capable machine's production speed by 30% and energy consumption by 60%.
{{history|0.12.1|
[[Category: Technology]]
* Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.}}
 
{{history|0.7.1|
* Speed module doesn't produce additional pollution (except for pollution increase from speed).}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}
 
== See also ==
 
* [[Module|Modules]]
** [[Speed module]]
** [[Speed module 3]]
 
{{ProductionNav}}
{{C|Modules}}

Latest revision as of 17:52, 29 January 2025

Speed module 2
  • Base game
  •  
  • Space Age mod

Recipe

30
+
5
+
5
+
4
1

Total raw

352.5
+
155
+
70
+
50
+
5

Stack size

50

Rocket capacity

50

Energy consumption

+60% (electric)

Speed

+30%
+39% +48%
+57% +75%

Quality

-1.5%

Prototype type

module

Internal name

speed-module-2

Required technologies

2

Produced by

Consumed by

Speed module 2 increases a machine's speed by 30%, its energy consumption by 60%, and decreases its ability to produce quality products by 1.5%. This means that, at the cost of energy, the machine produces more items per minute.

The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.

Machine speed and energy consumption are increased by 10% compared to tier 1 modules.

The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules.

Speed modules also increase pollution, because it is directly proportional to the machine's power consumption, see pollution.

History

  • 2.0.7:
    • Speed modules incur a quality penalty on crafted items.
  • 0.13.0:
    • Blueprints support modules.
  • 0.12.1:
    • Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.
  • 0.7.1:
    • Speed module doesn't produce additional pollution (except for pollution increase from speed).
  • 0.7.0:
    • Pollution mechanic introduced.

See also