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{{Languages}}
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{{:Infobox:Lightning collector}}
{{:Infobox:Lightning collector}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
The '''lightning collector''' is an upgraded version of the [[lightning rod]] from [[Fulgora]]{{SA}} that protects a larger area from getting struck by lightning, as well as [[Power production#Lightning power|converting each strike to more electricity]] than its counterpart. Like the lightning rod, the peak power production is limited only by the demands of the connected [[electric system]], but the internal storage is subject to a 150 MW drain in addition to the load from the electric system.
The '''lightning collector''' is an upgraded version of the [[lightning rod]] from [[Fulgora]]{{SA}} that protects a larger area from getting struck by lightning, as well as [[Power production#Lightning power|converting each strike to more electricity]] than its counterpart. Like the lightning rod, the peak power production is limited only by the demands of the connected [[electric system]], but the internal storage is subject to a 150 MW drain in addition to the load from the electric system.
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Also like the lightning rod, the lightning collector cannot be crafted on any planet other than Fulgora, due to the other planets' lack of a strong magnetic field.
Also like the lightning rod, the lightning collector cannot be crafted on any planet other than Fulgora, due to the other planets' lack of a strong magnetic field.


Normal-quality lightning collectors in a square pattern can be at most 47 tiles apart while completely protecting the area between them.
This page will only cover behaviors and quantities unique to lightning collectors. See the page for [[lightning rod]] for mechanics shared by both entities.
 
== Coverage ==
For reference, a large island on [[Fulgora]] can be ~25 chunks, requiring between ~4 - 16 lightning rods depending on rod quality, tiling, and island shape.
 
=== Tiling Options ===
An equilateral triangular tiling is most efficient as this maximizes circle packing when arranged in a hexagonal tiling. For all lightning rods a nearly equilateral triangle of <code>base: 2 x building_reach</code> and <code>height: 0.87 x building_reach</code> will work and provide plenty of flexibility to move the vertices to accommodate interference from buildings. If flexibility is not needed, one can stretch out the size of each tile to the maximums described below.
 
{| class="wikitable"
|-
! Quality !! Triangle !! Square
|-
| [[File:Quality_normal.png|15px]] Normal || Base: 60 Height: 51 || Side: 49
|-
| [[File:Quality_uncommon.png|15px]]Uncommon || Base: 74 Height: 63 || Side: 60
|-
| [[File:Quality_rare.png|15px]]Rare || Base: 86 Height: 74 || Side: 70
|-
| [[File:Quality_epic.png|15px]]Epic || Base: 100 Height: 85 || Side: 81
|-
| [[File:Quality_legendary.png|15px]]Legendary|| Base: 126 Height: 108 || Side: 102
|}
 
Keep in mind that these are center-to-center distances. The gap between collectors will be 2 less than these.
 
== Net Efficiency ==
 
For a grid of connected lightning rods with 30 chunks in range, the following table shows an estimate for maximum sustainable night-time power and the net efficiency of the collectors. See [[lightning rod#Net Efficiency|net efficiency]] for definitions and further explanation. 
 
{| class="wikitable"
|-
! Quality !! Range (Chunks) !! Collectors per Large Island !! Simultaneous Powered Collectors !! Night-time Power (MW) !! Net Efficiency Achieved
|-
| [[File:Quality_normal.png|15px]] Normal || 1.9 || 16 || 1.5 || 650 || 30%
|-
| [[File:Quality_uncommon.png|15px]] Uncommon || 3.2 || 10 || 1.5 || 975|| 43%
|-
| [[File:Quality_rare.png|15px]] Rare || 4.9 || 7 || 2 || 1275 || 52%
|-
| [[File:Quality_epic.png|15px]] Epic || 6.9 || 5 || 3 || 1450 || 58%
|-
| [[File:Quality_legendary.png|15px]] Legendary || 11.9 || 4 || 4 || 2850 || 82%
|-
|}
 
Note that this is sustainable night-time power. Halve this to obtain sustainable power over the entire day (requires accumulators).


== History ==
== History ==

Latest revision as of 03:34, 11 October 2026

Lightning collector

Recipe

5
+
1
+
80
+
1
+
8
→
1

Total raw

23
+
5
+
6
+
80
+
2
+
8
+
4
+
8

Map color

Health

Normal quality 200
Uncommon 260 Rare 320
Epic 380 Legendary 500

Resistances

Electric: 0/100%
Fire: 0/90%

Stack size

20

Rocket capacity

20

Range

Normal quality 25
Uncommon 32.5 Rare 40
Epic 47.5 Legendary 62.5
+ Lightning reach

Efficiency

Normal quality 40%
Uncommon 52% Rare 64%
Epic 76% Legendary 100%

Dimensions

2×2

Drain

150 MW (electric)

Energy capacity

1.0 GJ (electric)

Mining time

0.1

Buildable only on

Crafted only on

Prototype type

lightning-attractor

Internal name

lightning-collector

Required technologies

Produced by

Object description
Space Age expansion exclusive feature.

The lightning collector is an upgraded version of the lightning rod from Fulgora that protects a larger area from getting struck by lightning, as well as converting each strike to more electricity than its counterpart. Like the lightning rod, the peak power production is limited only by the demands of the connected electric system, but the internal storage is subject to a 150 MW drain in addition to the load from the electric system.

Also like the lightning rod, the lightning collector cannot be crafted on any planet other than Fulgora, due to the other planets' lack of a strong magnetic field.

This page will only cover behaviors and quantities unique to lightning collectors. See the page for lightning rod for mechanics shared by both entities.

Coverage

For reference, a large island on Fulgora can be ~25 chunks, requiring between ~4 - 16 lightning rods depending on rod quality, tiling, and island shape.

Tiling Options

An equilateral triangular tiling is most efficient as this maximizes circle packing when arranged in a hexagonal tiling. For all lightning rods a nearly equilateral triangle of base: 2 x building_reach and height: 0.87 x building_reach will work and provide plenty of flexibility to move the vertices to accommodate interference from buildings. If flexibility is not needed, one can stretch out the size of each tile to the maximums described below.

Quality Triangle Square
Normal Base: 60 Height: 51 Side: 49
Uncommon Base: 74 Height: 63 Side: 60
Rare Base: 86 Height: 74 Side: 70
Epic Base: 100 Height: 85 Side: 81
Legendary Base: 126 Height: 108 Side: 102

Keep in mind that these are center-to-center distances. The gap between collectors will be 2 less than these.

Net Efficiency

For a grid of connected lightning rods with 30 chunks in range, the following table shows an estimate for maximum sustainable night-time power and the net efficiency of the collectors. See net efficiency for definitions and further explanation.

Quality Range (Chunks) Collectors per Large Island Simultaneous Powered Collectors Night-time Power (MW) Net Efficiency Achieved
Normal 1.9 16 1.5 650 30%
Uncommon 3.2 10 1.5 975 43%
Rare 4.9 7 2 1275 52%
Epic 6.9 5 3 1450 58%
Legendary 11.9 4 4 2850 82%

Note that this is sustainable night-time power. Halve this to obtain sustainable power over the entire day (requires accumulators).

History

See also