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{{:Infobox:Fusion reactor}}
{{:Infobox:Fusion reactor}}
{{Stub}}
{{Stub}}
{{Upcoming}}
{{About/Space age}}
{{About/Space age}}
The '''fusion reactor''' generates [[plasma]]{{SA}} from [[fusion power cell]]{{SA}},  [[fluoroketone (cold)]]{{SA}}, and electricity. The plasma can be used in a [[fusion generator]]{{SA}} to generate power. Unlike the [[nuclear reactor]], a fusion fuel cell usage scales with the plasma output, so no energy is lost. A single reactor will output 100 MW worth of plasma. A single fusion power cell will be consumed in 400 seconds.


The '''fusion reactor''' generates [[plasma]]{{SA}} from [[fusion fuel cell]]{{SA}},  [[fluoroketone (cold)]]{{SA}}, and electricity. The plasma can be used in a [[fusion generator]]{{SA}} to generate power. Like the [[nuclear reactor]], a fusion fuel cell will be consumed at a fixed rate, regardless of actual power consumption. A single reactor will output 100 mW worth of plasma.
A reactor requires 10 MW of power to generate plasma. As such, starting a reactor setup requires some external power, but once plasma is in the generators, the reactor setup can power itself.
 
Fluoroketone is not permanently consumed by a fusion reactor setup; it is used as a coolant. The coolant is (effectively) converted into an equal amount of plasma by the reactor, and the generator generates hot fluoroketone based on how much plasma the generator consumes. So any cold fluoroketone consumed by a reactor will be regenerated by the generator. To keep the loop going, a [[Cryogenic plant]] must cool the hot fluoroketone back to cold before recirculating it into the reactor.
 
Each reactor consumes at most 4 cold fluoroketone per second. As such, you must have cryogenic plants regenerating cold fluoroketone fast enough to keep pace with the reactors' consumption. Assuming no modules are used, it requires 1 cryogenic plant to cool fluoroketone for one reactor.


== Neighbour bonus ==
== Neighbour bonus ==
Like nuclear reactors, fusion reactors recieve a bonus for adjacent operating reactors, which increases the energy potential of the outputting plasma by 100% per link. Fusion reactors have 2 connection on each side, so the highest bonus a reactor can practically recieve, while still leaving room open for the necessary fluoroketone, is +500%.
Like nuclear reactors, fusion reactors receive a bonus for adjacent operating reactors, which increases the energy potential of the outputting plasma by 100% per link. Fusion reactors have 2 connection on each side, so the highest bonus a reactor can practically receive, while still leaving room open for the necessary fluoroketone, is +500%.
 
Unlike other power generators, the heat of the plasma generated is variable. The neighbor bonus determines the heat of the plasma. With no bonus, the plasma generated is at 1 million C. With a 100% bonus, the plasma generated is at 2 million C. And so on. Different reactors in an array can generate plasma at different temperatures, with the temperatures averaging out within the plasma fluid system. Fusion generators will generate power based on the heat of the plasma they are consuming, up to their maximum of 50 MW each.
 
This also means that the amount of cold fluoroketone consumed by the reactor to generate power does not change with the neighbor bonus. It will always be 4/s (modified by quality). Two disconnected reactors and generators will consume 4 cold fluoroketone per second at max power draw as two reactors with a neighbor bonus.
 
Of course, larger arrays of reactors and generators will require more fluoroketone to exist in the system, simply because there are more fluid pipes for the coolant and plasma to go through. But they do not require constantly adding more to the system.


== See also ==
== See also ==
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* [[Fusion generator]]{{SA}}
* [[Fusion generator]]{{SA}}
* [[Power production]]
* [[Power production]]
* [[Plasma]]


== History ==
== History ==
{{history|2.0.0|
{{history|2.0.7|
* Introduced in [[Space Age]]{{SA}} expansion.
* Introduced in [[Space Age]]{{SA}} expansion.
}}
}}
{{ProductionNav}}

Latest revision as of 05:32, 17 December 2024

Fusion reactor.png
Fusion reactor

Fusion-reactor.png

Recipe

Time.png
60
+
Quantum processor.png
250
+
Superconductor.png
200
+
Tungsten plate.png
200
Fusion reactor.png
1

Total raw

Time.png
60
+
Quantum processor.png
250
+
Superconductor.png
200
+
Tungsten plate.png
200

Map color

Health

Quality normal.png 1000
Quality uncommon.png 1300 Quality rare.png 1600
Quality epic.png 1900 Quality legendary.png 2500

Resistances

Fire: 0/70%

Stack size

1

Dimensions

6×6

Energy consumption

Quality normal.png 100
Quality uncommon.png 130 Quality rare.png 160
Quality epic.png 190 Quality legendary.png 250
MW (fuel)

Drain

10MW (electric)

Heat output

Quality normal.png 100
Quality uncommon.png 130 Quality rare.png 160
Quality epic.png 190 Quality legendary.png 250
MW Plasma

Fluid consumption

Quality normal.png 4/s
Quality uncommon.png 5.2/s Quality rare.png 6.4/s
Quality epic.png 7.6/s Quality legendary.png 10/s
Flouroketone (Cold)

Mining time

0.2

Prototype type

fusion-reactor

Internal name

fusion-reactor

Required technologies

Fusion reactor (research).png

Produced by

Cryogenic plant.png

Valid fuel

Fusion power cell.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.

The fusion reactor generates plasma from fusion power cell, fluoroketone (cold), and electricity. The plasma can be used in a fusion generator to generate power. Unlike the nuclear reactor, a fusion fuel cell usage scales with the plasma output, so no energy is lost. A single reactor will output 100 MW worth of plasma. A single fusion power cell will be consumed in 400 seconds.

A reactor requires 10 MW of power to generate plasma. As such, starting a reactor setup requires some external power, but once plasma is in the generators, the reactor setup can power itself.

Fluoroketone is not permanently consumed by a fusion reactor setup; it is used as a coolant. The coolant is (effectively) converted into an equal amount of plasma by the reactor, and the generator generates hot fluoroketone based on how much plasma the generator consumes. So any cold fluoroketone consumed by a reactor will be regenerated by the generator. To keep the loop going, a Cryogenic plant must cool the hot fluoroketone back to cold before recirculating it into the reactor.

Each reactor consumes at most 4 cold fluoroketone per second. As such, you must have cryogenic plants regenerating cold fluoroketone fast enough to keep pace with the reactors' consumption. Assuming no modules are used, it requires 1 cryogenic plant to cool fluoroketone for one reactor.

Neighbour bonus

Like nuclear reactors, fusion reactors receive a bonus for adjacent operating reactors, which increases the energy potential of the outputting plasma by 100% per link. Fusion reactors have 2 connection on each side, so the highest bonus a reactor can practically receive, while still leaving room open for the necessary fluoroketone, is +500%.

Unlike other power generators, the heat of the plasma generated is variable. The neighbor bonus determines the heat of the plasma. With no bonus, the plasma generated is at 1 million C. With a 100% bonus, the plasma generated is at 2 million C. And so on. Different reactors in an array can generate plasma at different temperatures, with the temperatures averaging out within the plasma fluid system. Fusion generators will generate power based on the heat of the plasma they are consuming, up to their maximum of 50 MW each.

This also means that the amount of cold fluoroketone consumed by the reactor to generate power does not change with the neighbor bonus. It will always be 4/s (modified by quality). Two disconnected reactors and generators will consume 4 cold fluoroketone per second at max power draw as two reactors with a neighbor bonus.

Of course, larger arrays of reactors and generators will require more fluoroketone to exist in the system, simply because there are more fluid pipes for the coolant and plasma to go through. But they do not require constantly adding more to the system.

See also

History