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Space science pack: Difference between revisions

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{{:Infobox:Space science pack}}
{{:Infobox:Space science pack}}
The '''Space science pack''' is an end-game [[Science pack]]. Unlike the other science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are obtained each time a rocket with a satellite is launched. The rocket silo can hold no more than 2000 space science packs, remaining science packs are discarded when launching the rocket. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]].
The '''space science pack''' is a [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with [[Space Age]]{{SA}} or not.
 
In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are delivered to the [[cargo landing pad]] each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]].
 
In Space Age, space science is a mid-game science pack. It must be crafted on a [[space platform]]{{SA}}, and is unlocked after placing an [[asteroid collector]]{{SA}} somewhere on the platform. Space science packs are needed for all subsequent technologies.


The [[space science pack (research)]] is required for the satellite, which, in combination with the [[rocket silo]], is used to obtain the science packs.
==Costs==
==Costs==
The following shows the minimum items required to produce 1000 space science packs. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).


{| class="wikitable"
{| class="wikitable"
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| ||colspan="10"| {{Icon|Rocket fuel|1k}}
| ||colspan="10"| {{Icon|Rocket fuel|1k}}
|-
|-
| ||colspan="10"| {{icon|Rocket control unit|1k}}
| ||colspan="10"| {{icon|Processing unit|1k}}
|-
|-
|colspan="10"| {{icon|Satellite|1}}
|colspan="10"| {{icon|Satellite|1}}
Line 43: Line 46:
===Total raw costs===
===Total raw costs===
{| class="wikitable"
{| class="wikitable"
! !! Normal mode recipe<br>per 1000 packs !! Normal mode<br>recipe per 1 pack !! Expensive mode recipe<br>per 1000 packs !! Expensive mode<br>recipe per 1 pack
! !! Recipe per<br>1000 packs !! Recipe per<br>1 pack
|-
|-
| {{icon|Iron plate}} || 44035 || 44.0 || 87320 || 87.3
| {{icon|Iron plate}} || 28725 || 28.7
|-
|-
| {{icon|Copper plate}} || 101787.5 || 101.8 || 266425 || 266.4
| {{icon|Copper plate}} || 69288 || 69.3
|-
|-
| {{icon|Steel plate}} || 2700 || 2.7 || 2700 || 2.7
| {{icon|Steel plate}} || 2700 || 2.7
|-
|-
| {{icon|Plastic bar}} || 19900 || 19.9 || 61800 || 61.8
| {{icon|Plastic bar}} || 9900 || 9.9
|-
|-
| {{icon|Solid fuel}} || 10500 || 10.5 || 10500 || 10.5
| {{icon|Solid fuel}} || 10500 || 10.5
|-
|-
| {{icon|Sulfuric acid}} || 15500 || 15.5 || 31000 || 31
| {{icon|Sulfuric acid}} || 15500 || 15.5
|-
|-
|}
|}
== Trivia ==
* Prior to [[version history/2.0.0#2.0.7|2.0]], space science could be launched in the [[rocket silo]], which would return [[raw fish]] at a 1:1 ratio, up to a maximum of 100 fish per launch.


== History ==
== History ==
{{history|2.0.7|
* Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.}}
{{history|1.0.0|
* Launching a rocket with space science packs inside now returns raw fish (not documented)}}
{{history|0.15.0|
{{history|0.15.0|
* Introduced}}
* Introduced}}

Latest revision as of 09:11, 15 November 2024

Space science pack.png
Space science pack

Used by labs for research.

Stack size

2000

Rocket capacity

1000 (5 stacks)

Durability

Quality normal.png 1
Quality uncommon.png 2 Quality rare.png 3
Quality epic.png 4 Quality legendary.png 6

Crafted only on

Space platform.png

Prototype type

tool

Internal name

space-science-pack

Required technologies

Space science pack (research).png

Produced by

Rocket silo.png

Recipe

Time.png
15
+
Carbon.png
1
+
Ice.png
1
+
Iron plate.png
2
Space science pack.png
5

Total raw

Time.png
15
+
Carbon.png
1
+
Ice.png
1
+
Iron plate.png
2

Used by labs for research.

Stack size

200

Rocket capacity

1000 (5 stacks)

Durability

Quality normal.png 1
Quality uncommon.png 2 Quality rare.png 3
Quality epic.png 4 Quality legendary.png 6

Crafted only on

Space platform.png

Prototype type

tool

Internal name

space-science-pack

Required technologies

Space science pack (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The space science pack is a science pack. It is used in labs to research technologies. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with Space Age or not.

In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a rocket silo equipped with a satellite. 1000 space science packs are delivered to the cargo landing pad each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all infinite technologies.

In Space Age, space science is a mid-game science pack. It must be crafted on a space platform, and is unlocked after placing an asteroid collector somewhere on the platform. Space science packs are needed for all subsequent technologies.

Costs

The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).

1 rocket and satellite cost giving 1000 packs
Rocket part.png
100
Low density structure.png
1k
Rocket fuel.png
1k
Processing unit.png
1k
Satellite.png
1
Low density structure.png
100
Solar panel.png
100
Accumulator.png
100
Radar.png
5
Processing unit.png
100
Rocket fuel.png
50

Total raw costs

Recipe per
1000 packs
Recipe per
1 pack
Iron plate.png
28725 28.7
Copper plate.png
69288 69.3
Steel plate.png
2700 2.7
Plastic bar.png
9900 9.9
Solid fuel.png
10500 10.5
Sulfuric acid.png
15500 15.5

Trivia

  • Prior to 2.0, space science could be launched in the rocket silo, which would return raw fish at a 1:1 ratio, up to a maximum of 100 fish per launch.

History

  • 2.0.7:
    • Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
  • 1.0.0:
    • Launching a rocket with space science packs inside now returns raw fish (not documented)

See also