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{{:Infobox:Space science pack}}
{{:Infobox:Space science pack}}
The '''space science pack''' is a [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with [[Space Age]]{{SA}} or not.


The '''Space science pack''' is an end-game [[Science pack]]. Unlike the other science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are obtained each time a rocket with a satellite is launched. The rocket silo can hold no more than 2000 space science packs, remaining science packs are discarded when launching the rocket.
In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are delivered to the [[cargo landing pad]] each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]].


==Research==
In Space Age, space science is a mid-game science pack. It must be crafted on a [[space platform]]{{SA}}, and is unlocked after placing an [[asteroid collector]]{{SA}} somewhere on the platform. Space science packs are needed for all subsequent technologies.
There is no direct [[Technologies|technology]] required for the space science pack itself, but to obtain it requires the technology necessary to build a rocket silo and launch a rocket with a satellite.


==Costs==
==Costs==
The cost to launch a rocket with a satellite is:
The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).


* {{icon|Rocket part|100}} <big>'''+'''</big> {{icon|Satellite|1}}
{| class="wikitable"
** {{icon|Low density structure|1k}} + {{icon|Rocket fuel|1k}} + {{icon|Rocket control unit|1k}} <big>'''+'''</big> {{icon|Low density structure|100}} + {{icon|Solar panel|100}} + {{icon|Accumulator|100}} + {{icon|Radar|5}} + {{icon|Processing unit|100}} + {{icon|Rocket fuel|50}}
! 1 rocket and satellite cost giving 1000 packs
 
|-
For each rocket launched, the Rocket silo gains 1000 Space science packs.
|
{|
|-
|colspan="10"| {{Icon|Rocket part|100}}
|-
| ||colspan="10"| {{Icon|Low density structure|1k}}
|-
| ||colspan="10"| {{Icon|Rocket fuel|1k}}
|-
| ||colspan="10"| {{icon|Processing unit|1k}}
|-
|colspan="10"| {{icon|Satellite|1}}
|-
| ||colspan="10"| {{icon|Low density structure|100}}
|-
| ||colspan="10"| {{icon|Solar panel|100}}
|-
| ||colspan="10"| {{icon|Accumulator|100}}
|-
| ||colspan="10"| {{icon|Radar|5}}
|-
| ||colspan="10"| {{icon|Processing unit|100}}
|-
| ||colspan="10"| {{icon|Rocket fuel|50}}
|-
|style="width:40px;"|
|style="width:40px;"|
||
|}
|}


===Total raw costs===
===Total raw costs===
{| class="wikitable"
{| class="wikitable"
! !! Normal mode recipe<br>per 1000 packs !! Normal mode<br>recipe per 1 pack !! Expensive mode recipe<br>per 1000 packs !! Expensive mode<br>recipe per 1 pack
! !! Recipe per<br>1000 packs !! Recipe per<br>1 pack
|-
|-
| {{icon|Iron plate}} || 43725 || 43.7 || 86700 || 86.7
| {{icon|Iron plate}} || 28725 || 28.7
|-
|-
| {{icon|Copper plate}} || 85287.5 || 85.3 || 255425 || 255.4
| {{icon|Copper plate}} || 69288 || 69.3
|-
|-
| {{icon|Steel plate}} || 11500 || 11.5 || 11500 || 11.5
| {{icon|Steel plate}} || 2700 || 2.7
|-
|-
| {{icon|Plastic bar}} || 19900 || 19.9 || 39800 || 39.8
| {{icon|Plastic bar}} || 9900 || 9.9
|-
|-
| {{icon|Solid fuel}} || 10500 || 10.5 || 10500 || 10.5
| {{icon|Solid fuel}} || 10500 || 10.5
|-
|-
| {{icon|Sulfuric acid}} || 15500 || 15.5 || 31000 || 31
| {{icon|Sulfuric acid}} || 15500 || 15.5
|-
|-
|}
|}


==Usage==
== Trivia ==
Space science packs are used in all infinite research technologies.
* Prior to [[version history/2.0.0#2.0.7|2.0]], space science could be launched in the [[rocket silo]], which would return [[raw fish]] at a 1:1 ratio, up to a maximum of 100 fish per launch.  


== History ==
== History ==
{{history|2.0.7|
* Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.}}
{{history|1.0.0|
* Launching a rocket with space science packs inside now returns raw fish (not documented)}}
{{history|0.15.0|
{{history|0.15.0|
* Introduced}}
* Introduced}}

Revision as of 09:11, 15 November 2024

Space science pack
  • Base game
  •  
  • Space Age mod

Used by labs for research.

Stack size

2000

Rocket capacity

1000 (5 stacks)

Science capacity

100%
200% 300%
400% 600%

Crafted only on

Prototype type

tool

Internal name

space-science-pack

Required technologies

Produced by

The space science pack is a science pack. It is used in labs to research technologies. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with Space Age or not.

In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a rocket silo equipped with a satellite. 1000 space science packs are delivered to the cargo landing pad each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all infinite technologies.

In Space Age, space science is a mid-game science pack. It must be crafted on a space platform, and is unlocked after placing an asteroid collector somewhere on the platform. Space science packs are needed for all subsequent technologies.

Costs

The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).

1 rocket and satellite cost giving 1000 packs
100
1k
1k
1k
1
100
100
100
5
100
50

Total raw costs

Recipe per
1000 packs
Recipe per
1 pack
28725 28.7
69288 69.3
2700 2.7
9900 9.9
10500 10.5
15500 15.5

Trivia

  • Prior to 2.0, space science could be launched in the rocket silo, which would return raw fish at a 1:1 ratio, up to a maximum of 100 fish per launch.

History

  • 2.0.7:
    • Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
  • 1.0.0:
    • Launching a rocket with space science packs inside now returns raw fish (not documented)

See also