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Archive:Bullet shooting speed (research): Difference between revisions

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== History ==
{{history|0.17.0|
* Removed due to military technology balance rework.}}


== See also ==
== See also ==
* [[Research]]
* [[Research]]
* [[Technologies]]
* [[Technologies]]
* [[Bullet damage (research)|Bullet damage]]
* [[Weapon shooting speed (research)]]
* [[Physical projectile damage (research)]]
* [[Archive:Bullet damage (research)]]


{{TechNav|category=false}}
{{TechNav|category=false}}

Latest revision as of 14:18, 31 October 2024

Bullet shooting speed (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Bullet shooting speed (research)

Cost

30
1
50

Prototype type

technology

Internal name

bullet-speed-1

Required technologies

Allows

2-6

The Bullet shooting speed technologies affects firerate of the Pistol, Submachine gun, Gun turret, and Defender capsule.

Technology Cost Effects Cumulative
effect
1
Bullet shooting speed 1
30
1
50
10% 10%
2
Bullet shooting speed 2
30
1
1
100
20% 30%
3
Bullet shooting speed 3
60
1
1
100
20% 50%
4
Bullet shooting speed 4
60
1
1
1
200
30% 80%
5
Bullet shooting speed 5
60
1
1
1
1
200
30% 110%
6
Bullet shooting speed 6
60
1
1
1
1
1
400
40% 150%

History

  • 0.17.0:
    • Removed due to military technology balance rework.

See also