Utility science pack: Difference between revisions
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== Raw Components == | == Raw Components == | ||
This section counts the total '''raw''' resource cost for a single science pack, excluding productivity, assuming that [[Advanced oil processing]] is utilized: | |||
{{Icon|Iron plate|33.3}} | {{Icon|Iron plate|33.3}} | ||
{{Icon|Copper plate|49.8}} | {{Icon|Copper plate|49.8}} | ||
{{Icon|Coal|3.8}} | {{Icon|Coal|3.8}} | ||
{{Icon|Crude oil| | {{Icon|Crude oil|106.8}} | ||
{{Icon|Water| | {{Icon|Water|123}} | ||
== History == | == History == |
Revision as of 23:20, 21 September 2023
Utility science pack |
The Utility science pack is one of three late-game science packs, the other two being the production science pack, and the space science pack.
Ratio
The following shows the minimum ratio of assemblers/machines and items required to produce utility science packs such that all number of assemblers/machines are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
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Raw Components
This section counts the total raw resource cost for a single science pack, excluding productivity, assuming that Advanced oil processing is utilized:
History
- 0.17.0:
- Changed name from "High tech science pack" to "Utility science pack".
- Changed recipe to 21 Time + 1 Flying robot frame + 3 Low density structure + 2 Processing unit → 3 Utility science pack. (Previously 14 Time + 1 Battery + 30 Copper cable + 3 Processing unit + 1 Speed module → 2 Utility science pack.)
- 0.15.0:
- Introduced.