In other languages: Deutsch Español Français Italiano 日本語 한국어 Nederlands Polski Português, Brasil Русский Українська 简体中文

Lubricant: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Added underground belt)
(Added History section)
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{:Lubricant/infobox}}
{{:Infobox:Lubricant}}


'''Lubricant''' is a [[liquid]] converted from [[Heavy Oil]] in a [[Chemical plant]].
'''Lubricant''' is a fluid converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed.


It is used in the production of [[Express Transport Belt]]s, [[Express Underground Belt]]s, [[Express Splitter]]s, and [[Electric Engine Unit]]s.
It is used in the production of [[express transport belt]]s (blue belts) and their counterpart [[express underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.


{| class="wikitable"
== History ==
| '''Converted by:''' || {{icon|chemical-plant||Chemical Plant}} + {{icon|heavy-oil|1|Heavy Oil}} => {{icon|Lubricant|1|Lubricant}}
{{History|0.9.0|
|}
* Introduced}}
 
== Tips ==
* Since Lubricant is a liquid, made from Heavy Oil, also a liquid, and the most common other product of Heavy Oil is Light Oil, yet another liquid, it's generally a good idea to keep the Chemical Plant that's making Lubricant in the fluid-processing area, and to move the assemblers that use Lubricant for manufacturing electric engines or blue belts to positions nearby. While it is possible to instead use pipes to spread out the fluid-processing area to match your conveyor-belt lines, it's much more difficult, for many reasons: fluids don't flow as well through very long pipes; aboveground pipes block the player's movement; pipes cannot be placed next to each other without joining; and it's much easier to see the status of a conveyor belt than the status of a pipe's contents.
 
* If you run your [[Heavy Oil]] pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.
 
* Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.


== See also ==
== See also ==
* [[Liquid network]]
* [[Fluid system]]
* [[Oil processing]]
* [[Oil processing]]


{{ProductionNav}}
{{IntermediateNav}}
{{C|Fluids}}

Revision as of 05:12, 16 September 2019

Lubricant.png
Lubricant

Lubricant fluid.png

Recipe

Time.png
1
+
Heavy oil.png
10
Lubricant.png
10

Total raw

Time.png
1
+
Heavy oil.png
10

Prototype type

fluid

Internal name

lubricant

Required technologies

Lubricant (research).png

Produced by

Chemical plant.png

Consumed by

Express transport belt.png
Express underground belt.png
Express splitter.png
Electric engine unit.png
Fill lubricant barrel.png

Recipe

Time.png
1
+
Heavy oil.png
10
Lubricant.png
10

Total raw

Time.png
1
+
Heavy oil.png
10

Prototype type

fluid

Internal name

lubricant

Required technologies

Lubricant (research).png

Produced by

Chemical plant.png
Biochamber.png

Consumed by

Express transport belt.png
Express underground belt.png
Express splitter.png
Electric engine unit.png
Turbo transport belt.png
Turbo underground belt.png
Turbo splitter.png
Foundry.png
Fill lubricant barrel.png

Lubricant is a fluid converted from heavy oil in a chemical plant. Like other fluids, it may be barreled.

It is used in the production of express transport belts (blue belts) and their counterpart underground belts and splitters. It is also used to create electric engine units.

History

See also