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{{:Infobox:Flamethrower damage (research)}}
{{:Infobox:Flamethrower damage (research)}}


The '''flamethrower damage''' technologies affect [[flamethrower]] and [[flamethrower turret]] damage. This research is new with version 0.13.
The '''flamethrower damage''' technologies affect [[flamethrower]] and [[flamethrower turret]] damage as two separate bonuses. Flamethrower turrets are impacted by both bonuses and they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. For example, at level 2 each bonus is 140%, causing flamethrower turrets to have a 196% boost in damage.  


{| class="wikitable"
{| class="wikitable"
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| {{Icontech|Flamethrower damage (research)|7-&infin;|Flamethrower damage}} Flamethrower damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre>
| {{Icontech|Flamethrower damage (research)|7-&infin;|Flamethrower damage}} Flamethrower damage 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre>
|}
|}
== History ==
{{history|0.13.0|
*Introduced.


== See also ==
== See also ==

Revision as of 19:15, 9 October 2017

Flamethrower damage (research)

Cost

45
1
1
1
100

Prototype type

technology

Internal name

flamethrower-damage-1

Required technologies

Allows

2-7

The flamethrower damage technologies affect flamethrower and flamethrower turret damage as two separate bonuses. Flamethrower turrets are impacted by both bonuses and they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. For example, at level 2 each bonus is 140%, causing flamethrower turrets to have a 196% boost in damage.

Technology Cost Effects Cumulative
effect
1
Flamethrower damage 1
45
1
1
1
X 100
20% 20%
2
Flamethrower damage 2
45
1
1
1
X 200
20% 40%
3
Flamethrower damage 3
60
1
1
1
1
X 250
30% 70%
4
Flamethrower damage 4
60
1
1
1
1
X 250
30% 100%
5
Flamethrower damage 5
60
1
1
1
1
1
X 400
40% 140%
6
Flamethrower damage 6
60
1
1
1
1
1
X 500
20% 160%
7-∞
Flamethrower damage 7-∞
60
1
1
1
1
1
1
X
2^(Level-7)*1000
(eg. 1000 for level 7)
20% per level 160% +
20%*(Level-6)

History

{{history|0.13.0|

  • Introduced.

See also