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  • |prototype-type = technology | category = Technology
    583 bytes (57 words) - 20:41, 23 November 2020
  • ...n, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bon Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream o
    3 KB (484 words) - 11:57, 3 September 2022
  • ...equipment, see [[Personal battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].'' * Changed the battery item icon to be more consistent with the technology icon.
    1 KB (174 words) - 04:19, 3 November 2022
  • * For laser turrets one shot costs a constant 800kJ; as the turrets shoot faster, they will require more power to operate effectively. Thus, th ! Technology !! Cost !! Effects !! Cumulative <br/>effect !! Shots per <br/> second
    3 KB (344 words) - 17:18, 11 March 2021
  • ...amage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. ! Technology !! Cost !! Effects !! Cumulative <br/>effect
    3 KB (303 words) - 10:17, 26 April 2024
  • ...e of all flammables, including handheld flamethrower ammo and flamethrower turrets. ! Technology !! Cost !! Per level !! Cumulative
    2 KB (264 words) - 23:11, 23 March 2023
  • ...ells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ! Technology !! Cost !! Per level !! Cumulative !! Per level !! Cumulative !! Per level
    3 KB (268 words) - 19:27, 12 April 2024
  • ...ile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots. ! Technology !! Cost !! Per Level !! Cumulative !!Per level !! Cumulative !! Per level !
    3 KB (313 words) - 17:14, 19 October 2020
  • * Maximum of 10 magazines can be put into the gun turrets by inserters. * Enabled the Advanced chemistry technology in the 4th campaign level that is needed to finish the level.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). * Tool tip in technology preview shows total raw in the same system as in player crafting gui(Using
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.
    12 KB (1,690 words) - 18:59, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Prototype/Technology]] (broken) * Extra storage for your turrets
    6 KB (722 words) - 19:30, 2 September 2017
  • ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched. || Only ''placing'' laser turrets breaks the requirement of this achievement, simply crafting them does not d
    7 KB (875 words) - 15:58, 5 May 2024
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker. * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...s]] that live on your world. This capability mostly comes in the form of [[Turrets]] for your base's defense, but personally in two broad categories for the p ...mind that damage is calculated as a combination of weapon, ammunition and technology together.
    8 KB (1,266 words) - 19:23, 21 July 2017
  • * The worm turrets are not taken into consideration when deciding enemy expansions. * Fixed that player turrets could be walked through after reconstructed. ([http://www.factorioforums.co
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...ven all technologies, and then general information about it on pages like 'Technology', 'Automation', 'Mining' etc. As for all the small and impossible to naviga On the [[turret]] page all of the current in-game turrets are listed. Is this wiki moving away from individual pages with infoboxes
    24 KB (4,085 words) - 05:42, 1 August 2018
  • ...m/index.php?title=Archive:Alien%20technology%20(research)/fr Archive:Alien technology (research)/fr] ...wiki.factorio.com/index.php?title=Alien%20technology%20(research)/fr Alien technology (research)/fr]
    90 KB (12,432 words) - 13:40, 13 May 2024

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