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  • {{:Infobox:Pipe}} ...nly used to provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[O
    2 KB (326 words) - 08:25, 14 September 2020
  • ...er second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...ng recipes also require water. One offshore pump can generate enough water to support 20 boilers, which in turn can support 40 steam engines. For more in
    2 KB (263 words) - 09:14, 5 March 2020
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. ...the target was at the time of firing. This means that they have a tendency to miss the targeted biter in an attacking group, instead hitting the ones beh
    3 KB (484 words) - 11:57, 3 September 2022
  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    9 KB (845 words) - 10:43, 21 September 2023
  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    5 KB (816 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like ...cannot be carried by the player, moved using [[inserters]], dropped on the ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They ca
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Things that needs to be done on the wiki. Removing & merging small insignificant subpages, to make it easier to find information.
    6 KB (722 words) - 19:30, 2 September 2017
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fix of crash when mining pipe to ground in some special setups.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...rred to consumers over the [[electric system]]. There are multiple methods to produce electricity: ...roduces 1200 water per second, so each offshore pump produces enough water to supply 40 steam engines: <code>1200 unit/s ÷ 30 units/s = 40</code>. The n
    6 KB (965 words) - 18:31, 19 January 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now b ...r bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/view
    23 KB (2,607 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.8 * Fixed that mouse button action set to close GUI didn't work over the GUI (same for similar actions). Mouse action
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ormaliter alleen bestaan in entiteiten voor vloeistof behandeling (zoals [[pipe/nl|leiding]]en), en gebouwen die vloeistoffen als invoer of product hebben ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. -->
    17 KB (2,712 words) - 17:23, 16 March 2018
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. ...ntity, locate it on the wiki and then press the small arrow in its infobox to see the internal name. The infobox will also list the prototype type. With
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...g item counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • |[https://wiki.factorio.com/index.php?title=Pipe%20to%20ground/cs Pipe to ground/cs] |[https://wiki.factorio.com/index.php?title=Pipe/cs Pipe/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | Crafts items that require up to 2 ingredients. = Objets nécessitant jusqu'à 2 ingrédients. | Crafts items that require up to 4 ingredients. = Objets nécessitant jusqu'à 4 ingrédients.
    14 KB (1,748 words) - 13:54, 23 January 2024
  • ...n click a letter below to be taken to that letter in the list, if you wish to search manually. ; AP : Armor piercing, refers to [[piercing rounds magazine]].
    19 KB (3,068 words) - 11:07, 3 May 2021

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