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  • {{Languages}}{{:Infobox:Underground belt}}__NOTOC__ ...transport belt by going underneath it. The underground belt has a maximum underground distance of 4 squares.
    992 bytes (121 words) - 23:53, 5 November 2022
  • {{Languages}}{{:Infobox:Fast underground belt}}__NOTOC__ ...elt]], which is twice as fast as a basic [[transport belt]] or underground belt.
    1 KB (131 words) - 23:54, 5 November 2022
  • {{Languages}}{{:Infobox:Express underground belt}}__NOTOC__ ...which is three times as fast as a basic [[transport belt]] or underground belt.
    1 KB (162 words) - 23:56, 5 November 2022
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...ut and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. | {{Imagelink|Transport belt}} || {{Imagelink|Underground belt}}
    2 KB (209 words) - 22:57, 13 September 2019
  • ...ut and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. | {{Imagelink|Fast transport belt}} || {{Imagelink|Fast underground belt}}
    1 KB (169 words) - 17:12, 31 July 2023
  • ...ut and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. | {{Imagelink|Express transport belt}} || {{Imagelink|Express underground belt}}
    1 KB (176 words) - 17:12, 31 July 2023
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. == Belt properties ==
    9 KB (1,325 words) - 16:32, 24 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...ion where this must be taken into account. [[Splitter]]s and [[underground belt]]s also hold a small amount of items.
    2 KB (385 words) - 11:45, 29 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m == Belt tier overview ==
    13 KB (2,120 words) - 12:00, 29 September 2023
  • Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. .... Balancers that are output balanced distribute evenly to all output belts/belt lanes. Ideally, a balancer should be input and output balanced.
    5 KB (889 words) - 17:56, 24 September 2023
  • ...s able to change a wide range of entities including [[transport belts]], [[underground belts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...nt of resources that can be carried to your base of operations on a single belt.
    17 KB (1,486 words) - 11:27, 24 August 2020
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...s also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spels | {{Imagelink|Transport belt}}
    10 KB (1,529 words) - 12:56, 13 March 2018
  • ...em in front of them. By doing this, they can move items from one transport belt to another, but also extract items from—and insert items into—machines * Pick up items off the ground, off of a [[Transport belts|transport belt]], or from any object that has storage space, including [[Chests|chests]],
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Draw ending/starting pieces of underground belt and splitter.
    5 KB (679 words) - 14:48, 24 September 2023
  • ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustowość<br>(przedmiotów na [[ | {{Imagelink|Transport belt}}
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ...esn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane. ...differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, makin
    18 KB (1,716 words) - 10:37, 25 February 2021
  • *** [[Prototype/LinkedBelt]] '''linked-belt''' *** [[Prototype/TransportBelt]] '''transport-belt'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Backpressure : What a machine, usually a belt segment or inserter, experiences when delivery stalls because its target is
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • *600 transport belt, 40 underground belt, and 40 splitters *1 offshore pump, 10 boilers, 20 steam engines, 200 pipe, and 50 underground pipe
    8 KB (1,165 words) - 13:29, 16 December 2023
  • **** [[Prototype/LinkedBelt]] '''linked-belt''' **** [[Prototype/TransportBelt]] '''transport-belt'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ;Belt balancer : Esta é uma configuração de esteiras que equilibra vários est ;Belt compression : Este termo refere-se a garantir que todos os itens em uma est
    18 KB (2,942 words) - 14:20, 8 June 2020
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here]. ...m/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strik
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) ...ed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. ([https://forums.factorio.com/35839 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...ed that item created by game.createentity didn't start moving on transport belt. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • | Type of the underground belt or loader, optional. Either "input" or "output". ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed wrong connectivity in underground belt fast replace. ([https://forums.factorio.com/60589 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed underground belt position in blueprint preview. ([https://forums.factorio.com/24970 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in modules) * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023