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  • {{:Infobox:Steam engine}} ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted.
    2 KB (325 words) - 11:27, 16 February 2022
  • {{:Infobox:Steam turbine}} The '''steam turbine''' consumes [[steam]] to create electric energy. It is usually used together with [[heat exchanger]]s and a [[nuclear reactor]]
    2 KB (255 words) - 12:01, 26 October 2020
  • ...llowing them to pass water through to other adjacent equipment, but only 1 steam connector for output. ...y to heat 1 unit of water to steam at 165°C, so one boiler will produce 60 steam per second.
    2 KB (270 words) - 09:03, 22 June 2021
  • {{:Infobox:Steam}} ...liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]].
    3 KB (402 words) - 04:30, 23 May 2021
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...object that accepts liquids]]. It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...can support 40 steam engines. For more information, see [[Power_production#Steam power|power production]].
    2 KB (263 words) - 09:14, 5 March 2020
  • Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are mul == Steam engine power ==
    6 KB (965 words) - 18:31, 19 January 2024
  • ..., if this entity is placed, and you have received any amount of power from it. excluded = {"steam-engine", "steam-turbine"},
    2 KB (245 words) - 10:42, 21 September 2023
  • ...necessaria la tecnologia dell'energia solare ricercabile tramite il [[Lab/it|Laboratorio]] * Solar panels are much more expensive to create than steam engines.
    2 KB (231 words) - 17:17, 26 July 2018
  • An entity that produces power from fluids, for example a [[steam engine]]. How much energy the generator produces compared to how much energy it consumes. For example, an effectivity of 0.5 means that half of the consume
    4 KB (650 words) - 10:43, 21 September 2023
  • ...es in the [[user data directory]], next to the saves and mods directories. It is a .log file that can be opened with any text editor. The first line is a print about your build of the game. For the Steam version for Linux, this will be:
    3 KB (584 words) - 09:06, 12 November 2023
  • ...s stored in coal? That's also easy, because it tells us when we hover over it: 4 MJ. About 190g! Still doesn't explain how our character can carry so much of it...
    4 KB (683 words) - 21:22, 25 January 2020
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. # [[Steam engine]]s – Most common, requires [[Boiler|Boilers]] (which consume [[Water]] an
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|o
    2 KB (326 words) - 08:25, 14 September 2020
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...eavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}} ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    8 KB (1,179 words) - 10:42, 21 September 2023
  • Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you ...ng longer animations loaded in to Factorio's graphics matrix than the game engine's width limit of 8192px per input file. The restriction on input files is t
    8 KB (1,075 words) - 10:42, 21 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * New steam engine graphics.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • One [[Steam engine]] is capable of outputting 900 kW. ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.
    6 KB (952 words) - 14:15, 15 April 2024
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ** '''Steam''': Enables or disables the "Join Game" feature through Steam. ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Because of the potentially immense amount of activity on a map, the game engine utilizes a [https://www.factorio.com/blog/post/fff-76 lock step architectur ...hiding – most notably, car or train driving and shooting are not a part of it.
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists. ...ear the center of the collision box, to keep correct entity drawing order. It must include the {0,0} coordinate.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024