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  • {{:Infobox:Rail signal}} ...explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    3 KB (563 words) - 15:19, 19 March 2021
  • {{:Infobox:Rail chain signal}} ...explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    4 KB (669 words) - 15:19, 19 March 2021
  • | {{Imagelink|Rail}} || {{Imagelink|Locomotive}} | {{Imagelink|Automated-rail-transportation-research|Train stop/zh|火车站}} |-
    5 KB (317 words) - 14:58, 13 July 2019
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...are and how they can be avoided. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. Examples of frequent issues ...rs, using this architecture is suggested instead of a single bidirectional rail line, which can lead to issues when more trains are added to the system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...s used. This distance is influenced by trains on the track, in addition to rail distance, so empty train stops are preferred over occupied ones if the empt
    6 KB (977 words) - 13:44, 6 May 2024
  • ...other will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall.
    3 KB (557 words) - 08:40, 22 June 2021
  • * Rail signals connect to more than one rail when connected to junction. * Fixed crash when removing rails in rail crossings.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...nal for 20 copper plates and a green wire with 10 copper plates, the input signal set for that receiver will be 30 copper plates.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...comotora}} || {{Imagelink|Automated-rail-transportation-research|Automated rail transportation (research)/es|Parada de tren}} |- ...ink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es|Señal de raíl}} |-
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ** [[Prototype/Rail]] <abstract> *** [[Prototype/CurvedRail]] '''curved-rail'''
    9 KB (845 words) - 10:43, 21 September 2023
  • | signal | Name of the signal prototype this signal is set to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...ve itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ** [[Prototype/RailRemnants]] '''rail-remnants''' *** [[Prototype/Rail]] <abstract>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed crash when mining rail signal before the train.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fix of rail not providing direction. * Enabled loading of saves with corrupted rail segments setup from 0.4.x versions
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed desync related to building of rail signals. ([https://forums.factorio.com/37853 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. | Deadlock situations (in complicated crossings), complex train-station and signal setup.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • * Fixed (once again) the inserter connection to rail in junctions. ([https://forums.factorio.com/10078 more]) * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed bug causing crash with one specific rail setup.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...dicators now respects bounding box and collision box of the currently held signal. ([https://forums.factorio.com/60829 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...t now expects the entity positions to be relative to center exactly, so in rail*less blueprints, the position 0.0 translates to center of the tile * Fixed train trying to turn around on a single rail. ([https://forums.factorio.com/23371 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024