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  • It is directly related to [[Inserter capacity bonus (research)|inserter item s ...science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>200</big> || 1 || 1
    1 KB (172 words) - 07:09, 9 May 2019
  • ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner. ...|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>250</big> || 10% || 10%
    2 KB (243 words) - 09:13, 17 August 2021
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ...Weapon shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || || ||
    3 KB (268 words) - 19:27, 12 April 2024
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. ...orter than the time to move the arm away and back, so even though it waits it is a net benefit for throughput.
    4 KB (596 words) - 08:48, 18 September 2020
  • {{:Infobox:Automation science pack}} ...(also referred to as "red science") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    1 KB (179 words) - 15:35, 16 September 2019
  • {{:Infobox:Chemical science pack}} ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]].
    2 KB (286 words) - 14:38, 8 April 2022
  • {{Languages}}{{:Infobox:Military science pack}} ...science pack]], the [[logistic science pack]], and the [[chemical science pack]].
    2 KB (278 words) - 23:21, 17 September 2020
  • {{:Infobox:Logistic science pack}} ...so referred to as "green science") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    2 KB (224 words) - 15:35, 16 September 2019
  • ...e player can choose whether they sell the remaining time for points or use it to prepare for the next level. If the level is finished early, 5 points are * Level 1 (4:00)
    3 KB (379 words) - 19:33, 12 April 2024
  • {{:Infobox:Automation science pack}} ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]].
    1 KB (177 words) - 10:06, 1 August 2023
  • {{:Infobox:Logistic science pack}} ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]].
    2 KB (221 words) - 09:41, 1 August 2023
  • {{:Infobox:Space science pack}} ...ence packs are discarded when launching the rocket with a satellite. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technol
    3 KB (383 words) - 18:18, 17 September 2020
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...esearch the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...300 automation science packs, 300 logistic science packs and 300 military science packs. ...ce pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • A list of the names of science packs that can be used in this lab. ...e-pack", "production-science-pack", "utility-science-pack", "space-science-pack"}</syntaxhighlight>
    2 KB (338 words) - 10:43, 21 September 2023
  • {{:Infobox:Assembling machine 1}} ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting.
    2 KB (227 words) - 02:33, 13 March 2022
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...gistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...hines. Some of these products in turn are used in the [[Production science pack]], which requires a total of 25 steel plates. ...easier to transport the finished steel instead of smelting the steel where it needs to be used.
    910 bytes (125 words) - 01:10, 22 October 2023
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...h is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. ...pack cost. When research is in progress, labs with the required amount of science packs for one unit will consume the amount and contribute towards research
    6 KB (935 words) - 19:21, 13 November 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] ...ings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio.
    4 KB (562 words) - 15:25, 20 June 2023
  • ...des graphs to show how this information has changed over time. By default, it is accessed by pressing {{Keybinding|P}} in-game or via a button above the The timescale can be set to 5 seconds, 1 minute, 10 minutes, 1 hour, 10 hours, 50 hours, 250 hours or 1000 hours. At low timescales, the r
    2 KB (404 words) - 18:01, 13 December 2022
  • Accumulators are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if ...o operate 1 MW of factory '''and''' charge 20 accumulators to sustain that 1 MW through the night.
    3 KB (448 words) - 11:45, 13 February 2024
  • ** [[Assembling machine]]s and [[chemical plant]]s: 1 or more output and 1-6 input stacks, depending on item type being assembled | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]],
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine o The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side.
    3 KB (430 words) - 14:42, 15 September 2023
  • 电力!有趣的事情从这里才刚刚开始。我们将需要一个水泵,一些锅炉和蒸汽轮机。要建造这些物品很简单,每个锅炉只需要1块铁板及5块石头。水泵可以提供水,而且不需要能源就能 [[File:LonelyTurbine.PNG|center|upright=1|thumb]]
    17 KB (1,486 words) - 11:27, 24 August 2020
  • == 0.4.1 == ...ash when not selecting research while the inserter had already his science pack on the way to the lab.
    5 KB (679 words) - 14:48, 24 September 2023
  • This is a list of known information about the upcoming expansion pack '''Factorio: Space Age''' and the upcoming 2.0 version. * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b
    20 KB (3,115 words) - 19:25, 5 May 2024
  • * Fixed the bug of the incorrect usage of science pack in some cases. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to ...nery|oil refineries]]|| Items needed for the recipe || The ingredients for 1 craft in addition to the ingredients for the number of crafts that can be c
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...l tier. It is colored blue and is three times faster than normal belts, or 1.5× faster than red belts.<br>
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...pe documentation]. For a full serialization of Factorio's data.raw as of 1.1.91, click [https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad7 ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone.
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.8 * Fixed crash when using fast transfer (control click) in the demo levels 1 and 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • | [[Lab|연구소]] || [[Science pack|과학 팩]] || 연구 점수 1점에 필요한 아이템의 수의 두 배 ...r inserter|Burner inserter|화력 투입기}} || 0.01<br/>0.0214 || 0.6<br/>1.284 || 1.667<br/>0.833 || 102<br/>76
    18 KB (1,716 words) - 10:37, 25 February 2021
  • ...Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])<sup>1</sup> !! Vereiste technologie (1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer ge
    10 KB (1,529 words) - 12:56, 13 March 2018
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Fixed bug with evolution factor being > 1.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash in arithmetic combinator when calculating *2147483648/*1. ([https://forums.factorio.com/23551 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t ...d, no items are lost (as long as the size is big enough). Default value is 1.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...wasn't able to handle recipes that included fluids but still only produced 1 item result. ([https://forums.factorio.com/77752 more]) * Fixed that right clicking to add 1 item to assembling machines had no limit. ([https://forums.factorio.com/736
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • == 1.1.107 == == 1.1.106 ==
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023