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  • * [[Mining/it|Meccaniche di estrazione]] * [[Circuit network/it|Rete di circuiti]]
    570 bytes (70 words) - 21:04, 10 March 2023
  • ...mand "/editor" in-game. In-game, /editor can also be used to leave the map editor again. ...change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario ''scripts'', for that see [[moddin
    6 KB (993 words) - 17:54, 24 September 2023
  • ...io starts in the [[map editor]]. The map editor allows an author to save a map that they have created as a scenario. This allows players to add special sc * Via the [[Map editor]].
    4 KB (696 words) - 20:36, 13 November 2023
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • ...petroleum gas]], [[light oil]], and [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • '''Map structure''' describes the division of the game world into standard [[Units ...a square which defines the smallest possible piece of the game world; the map is built on a grid of tiles. The tile is the basis for all area and distanc
    5 KB (743 words) - 19:05, 24 September 2023
  • ...s and mods directories. It is a .log file that can be opened with any text editor. It will vary by version, OS, and origin of the game.
    3 KB (584 words) - 09:06, 12 November 2023
  • .../player/enemy determine the default force when placing entities in the map editor and using the *AUTO* option for the force. ...e/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototype/UtilityConstant
    5 KB (680 words) - 10:42, 21 September 2023
  • ...he top right when selecting game modes (freeplay, scenarioes, etc.) before map settings. Replays have rather strong limitations, see below. In multiplayer replays it is also possible to change the viewpoint player via the dropdown. Furthermo
    4 KB (631 words) - 11:33, 1 March 2024
  • * Fixed crash in map editor when opening furnace / boiler / etc. * Fixed map editor segfaults caused by entities staged for update.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...l for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ** Change the way it works * Map editor improvements, both technical and usability wise - completely new editor
    7 KB (896 words) - 18:58, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed the building of walls in map editor.
    5 KB (692 words) - 14:47, 24 September 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...is modifier while clicking a station in the locomotive GUI minimap or main map to add the station to the schedule.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • * Fixed crash when setting recipe of assembling machine in map editor. * Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral, upgrades/technologies of player will not affect th
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • Entity is basically everything that can be on the map (except tiles). The icon will be used in the electric network statistics, editor building selection, and the bonus gui.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed crash when clicking the same tick the map is loaded. ([https://forums.factorio.com/39713 more]) * Fixed multiplayer map download getting stuck at 100% when using some broken routers.([https://for
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed bug in the map editor that created resources with 0 amount. ...r the GUI (same for similar actions). Mouse actions that interact with the map, like mining shooting etc still work only outside of the GUI.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed broken map when the player resizes the window while the map is being loaded. ([https://forums.factorio.com/9267 more]) * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Fixed that switching brush shape in the map editor didn't update the selected icon highlight. ([https://forums.factorio.com/24
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Updated the style of map editor. ...xed squashing of save name label in the load/save map dialog and load/save map progress windows.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([ * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023