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  • ...e at the bottom of the screen, appearing to the right of the [[quickbar]]. Icons can be hidden and their order can be changed. == Available icons ==
    2 KB (321 words) - 17:56, 13 December 2022
  • ...icon</code> and <code>icon_size</code> have to be specified. If both <code>icons</code> and <code>icon</code> are defined, <code>icon</code> is ignored. === icons ===
    4 KB (535 words) - 10:42, 21 September 2023
  • Data of one icon "layer" for the <code>icons</code> property of the [[Types/IconSpecification]]. Mandatory if <code>icon_size</code> is not specified outside of <code>icons</code>. The size of the square icon, in pixels, e.g. 32 for a 32px by 32px
    3 KB (488 words) - 10:42, 21 September 2023
  • ...cluding missing construction material or entities being destroyed, warning icons show the status of a given entity, such as low power or ammunition. ...the alert on the map. Hovering over an alert enlarges the associated alert icons on the map and shows arrows on the screen edges that point to the positions
    3 KB (459 words) - 19:15, 24 September 2023
  • A tintable icon sprite. Uses <code>icon_tintables</code> instead of <code>icons</code> and <code>icon_tintable</code> instead of <code>icon</code>. Inside A tintable icon mask. Uses <code>icon_tintable_masks</code> instead of <code>icons</code> and <code>icon_tintable_mask</code> instead of <code>icon</code>. In
    2 KB (263 words) - 10:43, 21 September 2023
  • * Update icons }}
    816 bytes (88 words) - 16:55, 29 October 2021
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi ...ook less uniform on belts etc. For inventory icons and similar, <code>icon/icons</code> will be used. Maximum number of variations is 16.
    6 KB (746 words) - 10:43, 21 September 2023
  • * Update icons }}
    810 bytes (93 words) - 16:56, 29 October 2021
  • === icons, icon, icon_size (IconSpecification) === == Defaults for the icons ==
    8 KB (906 words) - 10:42, 21 September 2023
  • * New icons}}
    775 bytes (108 words) - 19:06, 11 December 2020
  • * May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons] ...s://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
    5 KB (670 words) - 10:49, 27 August 2023
  • * New icons}}
    910 bytes (125 words) - 01:10, 22 October 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    1 KB (157 words) - 10:43, 21 September 2023
  • filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png", filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
    5 KB (655 words) - 10:43, 21 September 2023
  • ...e. The player can add more items to the selection by clicking the resource icons. To return to the default view there is a button in the upper right part of
    2 KB (404 words) - 18:01, 13 December 2022
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific icon = "__base__/graphics/icons/fluid/water.png",
    3 KB (465 words) - 10:43, 21 September 2023
  • ...ound sprite. Uses <code>icon_color_indicator_masks</code> instead of <code>icons</code> and <code>icon_color_indicator_mask</code> instead of <code>icon</co
    1 KB (214 words) - 10:43, 21 September 2023
  • * New high resolution icons for all items.
    1 KB (174 words) - 04:19, 3 November 2022
  • icon = "__core__/graphics/icons/mip/ghost-entity.png",
    2 KB (221 words) - 10:43, 21 September 2023
  • icon = "__base__/graphics/icons/fish.png",
    2 KB (198 words) - 10:43, 21 September 2023
  • * Deconstruction planners can now have custom icons specified. ...the original values can be restored, unless the player clears the related icons manually.
    22 KB (501 words) - 15:16, 24 April 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    2 KB (248 words) - 10:43, 21 September 2023
  • * New icons}}
    2 KB (227 words) - 02:33, 13 March 2022
  • * Update icons}}
    2 KB (274 words) - 17:35, 15 March 2021
  • If the icons of items shown in alt-mode should be scaled to the containers size.
    3 KB (358 words) - 10:42, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification) |[[Types/IconSpecification|IconSpecifi
    3 KB (277 words) - 10:42, 21 September 2023
  • ...When creating a new blueprint, the game automatically selects some of the icons representing the entities in the blueprint. These default icons can be changed by simply clicking on the icons to choose the desired ones.
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * Added new icons}}
    2 KB (326 words) - 08:25, 14 September 2020
  • * Update icons}}
    3 KB (333 words) - 17:34, 15 March 2021
  • | icons | The icons of the blueprint book set by the user, array of [[#Icon object]]s.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • If the icons of fluids shown in alt-mode should be scaled to the storage tank's size.
    3 KB (509 words) - 10:43, 21 September 2023
  • icon = "__base__/graphics/icons/accumulator.png",
    5 KB (548 words) - 10:42, 21 September 2023
  • ...at requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...e at the bottom of the screen, appearing to the right of the quickbar. The icons can be hidden and their order can be changed.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi icon = "__base__/graphics/icons/fluid/coal-liquefaction.png",
    13 KB (1,755 words) - 10:43, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    7 KB (947 words) - 10:43, 21 September 2023
  • * Deconstruction planners can now have custom icons specified. ...the original values can be restored, unless the player clears the related icons manually.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • Hides the blue input/output arrows and icons at each connection point.
    5 KB (816 words) - 10:42, 21 September 2023
  • icon = "__base__/graphics/icons/small-lamp.png",
    7 KB (780 words) - 10:43, 21 September 2023
  • ...Circuit network#Virtual_signals|Virtual signals]] can be used in blueprint icons.
    11 KB (561 words) - 15:15, 24 April 2024
  • ...] making it possible to further customize the name, such as by adding item icons.
    6 KB (977 words) - 00:31, 17 March 2024
  • icon = "__base__/graphics/icons/crude-oil.png",
    7 KB (877 words) - 10:43, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi <syntaxhighlight lang="lua">icon = "__base__/graphics/icons/wooden-chest.png"</syntaxhighlight>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...k like a fluid system only contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some othe
    12 KB (1,934 words) - 14:07, 15 April 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    7 KB (971 words) - 10:43, 21 September 2023
  • ...are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • icon = "__base__/graphics/icons/wooden-chest.png",
    9 KB (845 words) - 10:43, 21 September 2023
  • * Updated icons.}}
    6 KB (1,016 words) - 01:15, 6 November 2022
  • * Updated icons (still work in progress): assembling machines, transport belts, fluids, bar * Fixed drawing of equipment and some of the icons in low-graphics mod.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • icon = "__base__/graphics/icons/roboport.png",
    11 KB (1,247 words) - 10:43, 21 September 2023

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