Search results

Jump to navigation Jump to search
Results 1 – 49 of 49
Advanced search

Search in namespaces:

  • {{:Infobox:Fluid wagon (research)}} Unlocks the '''Fluid wagon''', also known as the rail tanker. It is capable of transporting [[Fluid system|liquids]] by [[rail]].
    306 bytes (43 words) - 13:23, 7 January 2018
  • .... It is also a prerequisite for researching [[Fluid wagon (research)|fluid wagon]], which introduces another way to transport liquids on rail networks.
    652 bytes (93 words) - 00:19, 17 September 2020
  • {{Languages}}{{:Infobox:Fluid wagon}} ...Fluids can be pumped in and out of the wagon using a [[pump]], each fluid wagon can have a maximum of 3 pumps attached at one time, 1 per tank section.
    2 KB (333 words) - 12:59, 2 October 2023
  • {{:Infobox:Cargo wagon}} The '''Cargo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [
    3 KB (517 words) - 18:52, 14 January 2022
  • ...from the map or normally from the world. Targets expire when an artillery wagon or turret shoots the spot they designate, or after 1 minute has elapsed. Pl The number next to the remote when it is held in hand or pinned to the quickbar indicates how many artillery wago
    1 KB (184 words) - 15:24, 25 November 2020
  • ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh ...ize of 1, they can stack up to 100 inside the inventory of the [[artillery wagon]] itself and up to 15 inside the [[artillery turret]].
    833 bytes (126 words) - 12:04, 3 December 2018
  • | {{Imagelink|Cargo wagon|Cargo wagon/zh|货运车厢}} ...one block, no matter if a train can drive on it or not, and no matter, if it can be driven only in one direction (for example a joining switch: the othe
    5 KB (317 words) - 14:58, 13 July 2019
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • {{Languages}}{{:Infobox:Artillery wagon}} ...-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual (even longer-ranged) firing modes. Projec
    7 KB (1,085 words) - 21:28, 9 April 2024
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ** [[Cargo wagon]]: Has 40 slots for storage.
    2 KB (385 words) - 11:45, 29 September 2023
  • ** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ** [[Prototype/CargoWagon]] '''cargo-wagon'''
    3 KB (439 words) - 10:43, 21 September 2023
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...ed of the [[Fast inserter]], it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. ...tack inserter still has higher throughput than a [[fast inserter]] because it swings back and forth less often. The throughput from [[Inserters#Chest_to_
    2 KB (285 words) - 08:17, 6 February 2023
  • ...stop]]s, or be controlled manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...is a super-long-range static defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projecti The [[Artillery wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore
    4 KB (611 words) - 01:44, 1 March 2021
  • ...nery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[Locomotive]]s, [[cargo wagon]]s, [[fluid wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Cargo wagon]] storage filters
    7 KB (1,168 words) - 19:20, 12 April 2024
  • The inventory allows setting player defined filters similar to cargo wagon inventories. When true, this item-with-inventory will extend the inventory it sits in by default. This is a runtime property on the result item that can
    4 KB (529 words) - 10:43, 21 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • **** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' **** [[Prototype/CargoWagon]] '''cargo-wagon'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ** [[Cargo wagon/zh|货运车厢]] ...ual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50
    6 KB (215 words) - 17:51, 25 August 2018
  • | 5 || [[Locomotive]], all [[Wagon|wagons]]. ...ick, see [[Keyboard bindings]]). Manual filtering is available for [[cargo wagon]]s, [[car]]s, [[tank]]s, [[spidertron]]s and the player inventory, but not
    7 KB (1,002 words) - 19:33, 26 January 2024
  • | Chaotic. When jammed it can happen that the most important items are unreachable in the air. ...tems!). This storage is out of reach and could be counted as wasted, until it is transported.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...k|Curved rail|Curved rail/es|Raíl curvo}} || {{Imagelink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es| * Crea una [[Locomotive/es|Locomotora diésel]] y un [[Cargo wagon/es|Vagón de carga]].
    7 KB (1,111 words) - 09:43, 19 July 2021
  • * Mining cargo wagon gives back items inside. * Fixed crash when train destroyed another wagon / locomotive.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} ...o the trashcan icon and moved it to the left of the cancel button, to make it less confusing for users.}}
    11 KB (561 words) - 15:15, 24 April 2024
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Added rail cargo wagon.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...nd mine]] and vehicles such as the [[car]], [[tank]], [[locomotive]] and [[wagon]]s. Non-placeable entities that do not align to the grid include [[enemies * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ***** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ***** [[Prototype/CargoWagon]] '''cargo-wagon'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • | Orientation of cargo wagon or locomotive, value 0 to 1 (optional). | Cargo wagon inventory configuration, optional. [[#Inventory object]]
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ** Change the way it works * Liquid wagon + universal barrelling
    7 KB (896 words) - 18:58, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023