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  • {{:Infobox:Laser (research)}} ...'''Laser''' is a required step in getting [[Laser turret (research)|Laser turret]], among others.
    262 bytes (31 words) - 17:51, 15 August 2023
  • {{:Infobox:Flamethrower turret}} ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.
    3 KB (484 words) - 11:57, 3 September 2022
  • ...necessaria la tecnologia dell'energia solare ricercabile tramite il [[Lab/it|Laboratorio]] ...i 60 (10 pannelli solari sono necessari per rimpiazzare una [[Steam engine/it|Turbina a Vapore]]
    2 KB (231 words) - 17:17, 26 July 2018
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Fire || [[Flamethrower]], [[Flamethrower turret]]
    5 KB (740 words) - 19:01, 24 September 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * New laser turret and gun turret graphics
    5 KB (692 words) - 14:47, 24 September 2023
  • {{Languages}}{{:Infobox:Artillery turret}} ...-moving projectiles that explore chunks of terrain they travel across. The turret has both automatic and manual (even longer-ranged) firing modes. Projectile
    4 KB (611 words) - 01:44, 1 March 2021
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...apon, but deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]].
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...ge (research)|Physical projectile damage]] || +40% Bullet Damage <br> +70% Turret Damage <br> +40% Shotgun Shell Damage <br> +100% Cannon Shell Damage || {{i ...| +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ** [[Gun turret]] | 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]], [[low density structure]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...er is driving them. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...ded as a basic perimeter of stone walls & gates with groups of three [[gun turret]]s, all of which can be repaired & picked up by players. The perimeter will |Laser shooting speed
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed bug with car being damaged by shooting shotgun while driving it. ...r putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...érées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personne qui les a placée ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • * Fixed map editor crash when displaying enemy turret entity info. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ise (c'est-à-dire que l'effet de balise sur une [[laser turret/fr|tourelle laser]] n'est pas bénéfique). Les seules exceptions à cette règle sont les ba ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.c * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023