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  • ** [[Prototype/ArtilleryTurret]] '''artillery-turret''' ** [[Prototype/Turret]] '''turret'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"turret-attack"</code>, this modifier is loaded as a [[Types/TurretAttackModifierPr
    8 KB (906 words) - 10:42, 21 September 2023
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Fire || [[Flamethrower]], [[Flamethrower turret]]
    5 KB (740 words) - 19:01, 24 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...apon, but deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]].
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ** [[Gun turret]] | 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]], [[low density structure]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...me scripts 'control scripts', as they assert direct control on the game as it runs. The Lua script has some special functions it runs outside of events:
    12 KB (1,844 words) - 21:29, 13 January 2024
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • Used by bars that show the fluid color, like the flamethrower turret fill bar in the tooltip, or the fill bar for the fluidwagon tooltip; and fo The value of this property may not be an empty string. It either has to be nil, or a non-empty string.
    3 KB (465 words) - 10:43, 21 September 2023
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ...e}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Gun turret}}
    3 KB (268 words) - 19:27, 12 April 2024
  • Must be a burner energy source when using "burner", otherwise it can also be a void energy source. Timeout in ticks specifying how long the turret must be inactive to return to the default position.
    3 KB (475 words) - 10:42, 21 September 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • ...ts in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide buildi Trees can be set on fire by [[flamethrower]]s and [[flamethrower turret]]s. The fire will spread from tree to tree, releasing high amounts of [[pol
    4 KB (660 words) - 19:54, 16 January 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} 酸の噴射も酸の水たまりも一定時間の間ダメージを与え、プレイヤーや車両を減速させる。このゲームのほとんどのエンティティは他のダメージタイプ([[turret/ja|タレット]]や[[armor/ja|アーマー]]を含む)よりも酸への
    23 KB (521 words) - 07:34, 13 May 2024
  • ...er is driving them. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...ge (research)|Physical projectile damage]] || +40% Bullet Damage <br> +70% Turret Damage <br> +40% Shotgun Shell Damage <br> +100% Cannon Shell Damage || {{i ...| +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|
    12 KB (1,611 words) - 13:30, 29 May 2023
  • *** [[Prototype/ArtilleryTurret]] '''artillery-turret''' *** [[Prototype/Turret]] '''turret'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Repaired the not minable lab/turret bug. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} ...be used to 'copy' a set of buildings. For example, copying this small gun turret defense setup:
    9 KB (1,370 words) - 05:28, 10 February 2023

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