Search results

Jump to navigation Jump to search
  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    1 KB (176 words) - 17:12, 31 July 2023
  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    1 KB (169 words) - 17:12, 31 July 2023
  • ...er and input and output priorities as described on [[Belt_transport_system#Splitters|belt transport system]]. === Other [[Splitters]] ===
    2 KB (209 words) - 22:57, 13 September 2019
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...'''Express underground belt''' is the third tier of [[underground belts]]. It has a maximum underground length of 8 tiles ‒ 2 more than a [[fast underg ...underground belts require lubricant to match the express belts and express splitters.
    1 KB (162 words) - 23:56, 5 November 2022
  • ...an page). The text next the icon is translated to the language of the page it is on. ...link|Rocket|Transport belt/de}} {{imagelink|splitter|Belt transport system#Splitters|Basic splitter}}
    1 KB (158 words) - 20:17, 24 September 2023
  • Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a ...same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]
    5 KB (889 words) - 17:56, 24 September 2023
  • * belt direction, how to change it ...ow something about transport belt's in general, I don't want to read about splitters and underground belt first.
    4 KB (550 words) - 11:58, 24 October 2016
  • ...allow a transport belt to cross another transport belt by going underneath it. The underground belt has a maximum underground distance of 4 squares. ** [[Splitters]]
    992 bytes (121 words) - 23:53, 5 November 2022
  • The '''fast underground belt''' is the second tier of [[underground belts]]. It has a maximum underground distance of 6 tiles — 2 more than the basic und ** [[Splitters]]
    1 KB (131 words) - 23:54, 5 November 2022
  • ...itter. For the naming problems I introduced plural forms (transport belts, splitters... I know, not the best idea, but no reason to rename this) [[User:Ssilk|S :: Hm. I thought now a lot about it and I see the problem, but I don't have a good solution, cause both names m
    1 KB (214 words) - 20:39, 5 August 2016
  • ! [[Transport belts/ja|搬送ベルト]] !! [[Underground belts/ja|地下搬送ベルト]] !! [[Splitters/ja|分配機]] !! 最大スループット <br>(個/[[Time#Seconds/ja|秒]] ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a
    13 KB (1,784 words) - 16:21, 24 September 2023
  • ...range of entities including [[transport belts]], [[underground belts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], [[electric system|po ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. throughput<br>(Items/[[Time#Seconds|second]]) !! Needed research
    12 KB (1,932 words) - 07:39, 20 April 2020
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...s transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throug * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
    3 KB (384 words) - 15:15, 7 October 2022
  • * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. ** [[Splitters]]
    2 KB (307 words) - 15:07, 7 October 2022
  • ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])<sup>1</sup> !! [[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x
    10 KB (1,529 words) - 12:56, 13 March 2018
  • The width of the bus can become a problem if it is very wide. It is advisable to leave ''space'' between the groups of belts of one item for
    14 KB (1,675 words) - 01:17, 11 December 2018
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...s measured for practical reasons in tiles per second. Note that internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that bel
    9 KB (1,325 words) - 16:32, 24 September 2023
  • * A proof is shown below for the equation and why it works. ...the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at once due to stack size bonuses.
    22 KB (3,279 words) - 12:27, 16 February 2021
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * [[Splitters]], merged into [[Belt transport system]] Removing & merging small insignificant subpages, to make it easier to find information.
    6 KB (722 words) - 19:30, 2 September 2017
  • ...p?title=Jarate/de TF2 wiki use it and is working!] What do you think about it?--[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 23:13, 29 August 2014 ...he displaytitle tag into the actual article, that isn't necesarry. I think it's best for this wiki to just start by placing the displaytitle tag in every
    24 KB (4,085 words) - 05:42, 1 August 2018
  • ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustowość<br>(przedmiotów na [[game-second/pl|sekundę gr Używając {{L|Splitters|rozdzielacza}} łatwiej rozdzielić przedmioty. Dokładniejszy opis obrazka
    14 KB (2,273 words) - 17:30, 13 March 2024
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 17 May 2024
  • ...rate]] how you want to. Some things make the game easier while others make it harder. ...reasonable proximity of each other; the farther apart they are, the harder it will be to use them together.
    22 KB (3,414 words) - 13:07, 6 March 2018
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,730 words) - 15:20, 19 April 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • *600 transport belt, 40 underground belt, and 40 splitters ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...ng a giant factory from the ground up and then having to refactor parts of it. ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    19 KB (3,068 words) - 11:07, 3 May 2021
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.
    25 KB (1,870 words) - 18:09, 4 May 2018
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • | Splitters = Répartiteurs |expanding it = l'enrichissant
    14 KB (1,748 words) - 13:54, 23 January 2024
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • | Splitters = 分配器 | You are doing it right = よくできました!
    34 KB (1,944 words) - 07:17, 18 May 2024
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • |It stinks and they dont like it=Está fedendo e eles não gostam disso |You are doing it right=Você está fazendo isso certo
    22 KB (3,276 words) - 00:15, 3 December 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • | Splitters = Divisori | It stinks and they dont like it = Puzza e non gli piace
    31 KB (3,600 words) - 17:20, 24 March 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...the map or the world. Must be first connected to a spidertron by clicking it with the remote. = Permite enviar comandos simples de movimento para o spid |It stinks and they dont like it=Está fedendo e eles não gostam disso
    26 KB (3,844 words) - 21:34, 4 December 2023
  • | It stinks and they dont like it = Het stinkt en dat bevalt ze niet | You are doing it right = Zo gaat 'ie goed
    29 KB (3,338 words) - 14:28, 25 November 2022
  • | Splitters = 分流器 | You are doing it right = 养尊处优的包工头
    34 KB (2,554 words) - 14:30, 25 November 2022
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...the map or the world. Must be first connected to a spidertron by clicking it with the remote. = Erlaubt es einem Spidertron einfache Befehle von der Kar | Splitters = Teilerfließbänder
    41 KB (4,664 words) - 18:43, 13 November 2023
  • ...the map or the world. Must be first connected to a spidertron by clicking it with the remote. = Erlaubt es einem Spidertron einfache Befehle von der Kar | Splitters = Dağıtıcılar
    38 KB (5,036 words) - 14:30, 25 November 2022
  • | Splitters = Розподільники
    51 KB (2,279 words) - 21:46, 19 April 2024
  • | Splitters = Pemisah | It stinks and they dont like it = Es stinkt und sie mögen es nicht
    45 KB (5,156 words) - 12:21, 27 August 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...nguage yet. Feel free to tell me in the discussion tab how to correctly do it if you see this.''' ...herche Logistique devrait devenir la nouvelle priorité. Elle débloque le [[splitters|répartiteur]] ainsi que le [[underground belts|tapis roulant souterrain]]
    27 KB (4,505 words) - 13:07, 6 March 2018
  • |expanding it = переведя её | Splitters = Разделители
    59 KB (2,558 words) - 14:30, 25 November 2022
  • | Splitters = Rozdzielacze | You are doing it right = O to właśnie chodzi
    48 KB (6,037 words) - 12:53, 11 February 2024
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024