Prototype/Fish: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/FishPrototype.html https://lua-api.factorio.com/latest/prototypes/FishPrototype.html]
Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false.
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
*[[Fish|Fish]]
== Properties ==
=== autplace ===
'''Type''': [[Types/AutoplaceSpecification]]


The random generation of fish on the map.  
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>


{{Prototype parent|Prototype/EntityWithHealth}}
Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false.
{{Prototype TOC|fish}}
== Mandatory properties ==
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]}}


== Example ==
== Example ==
 
<syntaxhighlight lang="lua">{
  {
     type = "fish",
     type = "fish",
     name = "fish",
     name = "fish",
     icon = "__base__/graphics/icons/fish.png",
     icon = "__base__/graphics/icons/fish.png",
    icon_size = 32,
     flags = {"placeable-neutral", "not-on-map"},
     flags = {"placeable-neutral", "not-on-map"},
     minable = {mining_time = 1, result = "raw-fish", count = 5},
     minable = {mining_time = 1, result = "raw-fish", count = 5},
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     subgroup = "creatures",
     subgroup = "creatures",
     order = "b-a",
     order = "b-a",
     collision_box = {{-0.4, -0.2}, {0.4, 0.2}},
     collision_box = {{-0.75, -0.75}, {0.75, 0.75}},
     selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
     selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
     pictures =
     pictures =
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       influence = 0.01
       influence = 0.01
     }
     }
   },
   },</syntaxhighlight>

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FishPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Fish


Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false.


Prototype/Fish — fish
pictures::SpriteVariations
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

pictures

Type: SpriteVariations

Example

{
    type = "fish",
    name = "fish",
    icon = "__base__/graphics/icons/fish.png",
    icon_size = 32,
    flags = {"placeable-neutral", "not-on-map"},
    minable = {mining_time = 1, result = "raw-fish", count = 5},
    max_health = 20,
    subgroup = "creatures",
    order = "b-a",
    collision_box = {{-0.75, -0.75}, {0.75, 0.75}},
    selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
    pictures =
    {
      {
        filename = "__base__/graphics/entity/fish/fish-1.png",
        priority = "extra-high",
        width = 22,
        height = 36
      },
      {
        filename = "__base__/graphics/entity/fish/fish-2.png",
        priority = "extra-high",
        width = 32,
        height = 32
      }
    },
    autoplace = {
      influence = 0.01
    }
  },