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Property:Prototype property optional
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Whether a given prototype property is optional. (en)
This property is of type
Boolean
.
Usage
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<p>The <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Help:Property_page/Filter">search filter</a> allows the inclusion of <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Help:Query_expressions">query expressions</a> such as <code>~</code> or <code>!</code>. The selected <a rel="nofollow" class="external text" href="https://www.semantic-mediawiki.org/wiki/Query_engine">query engine</a> might also support case insensitive matching or other short expressions like:</p><ul><li><code>in:</code> result should include the term, e.g. '<code>in:Foo</code>'</li></ul><ul><li><code>not:</code> result should to not include the term, e.g. '<code>not:Bar</code>'</li></ul>
Showing 250 pages using this property.
P
Prototype/AmbientSound#name
+
false
+
Prototype/AmbientSound#sound
+
false
+
Prototype/AmbientSound#track type
+
false
+
Prototype/AmbientSound#type
+
false
+
Prototype/AmbientSound#weight
+
true
+
Prototype/AmmoCategory#bonus gui order
+
true
+
Prototype/AmmoItem#ammo type
+
false
+
Prototype/AmmoItem#magazine size
+
true
+
Prototype/AmmoItem#reload time
+
true
+
Prototype/AmmoTurret#automated ammo count
+
false
+
Prototype/AmmoTurret#entity info icon shift
+
true
+
Prototype/AmmoTurret#inventory size
+
false
+
Prototype/Animation#animation speed
+
true
+
Prototype/Animation#apply runtime tint
+
true
+
Prototype/Animation#blend mode
+
true
+
Prototype/Animation#dice
+
true
+
Prototype/Animation#dice x
+
true
+
Prototype/Animation#dice y
+
true
+
Prototype/Animation#draw as glow
+
true
+
Prototype/Animation#draw as light
+
true
+
Prototype/Animation#draw as shadow
+
true
+
Prototype/Animation#filename
+
true
+
Prototype/Animation#flags
+
true
+
Prototype/Animation#frame count
+
true
+
Prototype/Animation#frame sequence
+
true
+
Prototype/Animation#generate sdf
+
true
+
Prototype/Animation#height
+
true
+
Prototype/Animation#hr version
+
true
+
Prototype/Animation#layers
+
true
+
Prototype/Animation#line length
+
true
+
Prototype/Animation#load in minimal mode
+
true
+
Prototype/Animation#max advance
+
true
+
Prototype/Animation#mipmap count
+
true
+
Prototype/Animation#name
+
false
+
Prototype/Animation#position
+
true
+
Prototype/Animation#premul alpha
+
true
+
Prototype/Animation#priority
+
true
+
Prototype/Animation#repeat count
+
true
+
Prototype/Animation#run mode
+
true
+
Prototype/Animation#scale
+
true
+
Prototype/Animation#shift
+
true
+
Prototype/Animation#size
+
true
+
Prototype/Animation#stripes
+
true
+
Prototype/Animation#tint
+
true
+
Prototype/Animation#type
+
false
+
Prototype/Animation#width
+
true
+
Prototype/Animation#x
+
true
+
Prototype/Animation#y
+
true
+
Prototype/ArithmeticCombinator#and symbol sprites
+
false
+
Prototype/ArithmeticCombinator#divide symbol sprites
+
false
+
Prototype/ArithmeticCombinator#left shift symbol sprites
+
false
+
Prototype/ArithmeticCombinator#minus symbol sprites
+
false
+
Prototype/ArithmeticCombinator#modulo symbol sprites
+
false
+
Prototype/ArithmeticCombinator#multiply symbol sprites
+
false
+
Prototype/ArithmeticCombinator#or symbol sprites
+
false
+
Prototype/ArithmeticCombinator#plus symbol sprites
+
false
+
Prototype/ArithmeticCombinator#power symbol sprites
+
false
+
Prototype/ArithmeticCombinator#right shift symbol sprites
+
false
+
Prototype/ArithmeticCombinator#xor symbol sprites
+
false
+
Prototype/Armor#equipment grid
+
true
+
Prototype/Armor#inventory size bonus
+
true
+
Prototype/Armor#resistances
+
true
+
Prototype/Arrow#arrow picture
+
false
+
Prototype/Arrow#blinking
+
true
+
Prototype/Arrow#circle picture
+
true
+
Prototype/ArtilleryFlare#creation shift
+
true
+
Prototype/ArtilleryFlare#early death ticks
+
true
+
Prototype/ArtilleryFlare#ended in water trigger effect
+
true
+
Prototype/ArtilleryFlare#initial frame speed
+
true
+
Prototype/ArtilleryFlare#initial height
+
true
+
Prototype/ArtilleryFlare#initial speed
+
true
+
Prototype/ArtilleryFlare#initial vertical speed
+
true
+
Prototype/ArtilleryFlare#life time
+
false
+
Prototype/ArtilleryFlare#movement modifier
+
true
+
Prototype/ArtilleryFlare#movement modifier when on ground
+
true
+
Prototype/ArtilleryFlare#pictures
+
false
+
Prototype/ArtilleryFlare#regular trigger effect
+
true
+
Prototype/ArtilleryFlare#regular trigger effect frequency
+
true
+
Prototype/ArtilleryFlare#render layer
+
false
+
Prototype/ArtilleryFlare#render layer when on ground
+
false
+
Prototype/ArtilleryFlare#shadows
+
true
+
Prototype/ArtilleryFlare#shot category
+
true
+
Prototype/ArtilleryFlare#shots per flare
+
true
+
Prototype/ArtilleryProjectile#action
+
true
+
Prototype/ArtilleryProjectile#chart picture
+
true
+
Prototype/ArtilleryProjectile#final action
+
true
+
Prototype/ArtilleryProjectile#height from ground
+
true
+
Prototype/ArtilleryProjectile#picture
+
true
+
Prototype/ArtilleryProjectile#reveal map
+
false
+
Prototype/ArtilleryProjectile#rotatable
+
true
+
Prototype/ArtilleryProjectile#shadow
+
true
+
Prototype/ArtilleryTurret#alert when attacking
+
true
+
Prototype/ArtilleryTurret#ammo stack limit
+
false
+
Prototype/ArtilleryTurret#automated ammo count
+
false
+
Prototype/ArtilleryTurret#base picture
+
true
+
Prototype/ArtilleryTurret#base picture render layer
+
true
+
Prototype/ArtilleryTurret#base picture secondary draw order
+
true
+
Prototype/ArtilleryTurret#base shift
+
true
+
Prototype/ArtilleryTurret#cannon barrel light direction
+
true
+
Prototype/ArtilleryTurret#cannon barrel pictures
+
true
+
Prototype/ArtilleryTurret#cannon barrel recoil shiftings
+
true
+
Prototype/ArtilleryTurret#cannon barrel recoil shiftings load correction matrix
+
true
+
Prototype/ArtilleryTurret#cannon base pictures
+
true
+
Prototype/ArtilleryTurret#cannon parking frame count
+
true
+
Prototype/ArtilleryTurret#cannon parking speed
+
true
+
Prototype/ArtilleryTurret#disable automatic firing
+
true
+
Prototype/ArtilleryTurret#gun
+
false
+
Prototype/ArtilleryTurret#inventory size
+
false
+
Prototype/ArtilleryTurret#manual range modifier
+
false
+
Prototype/ArtilleryTurret#rotating sound
+
true
+
Prototype/ArtilleryTurret#rotating stopped sound
+
true
+
Prototype/ArtilleryTurret#turn after shooting cooldown
+
true
+
Prototype/ArtilleryTurret#turret rotation speed
+
false
+
Prototype/ArtilleryWagon#ammo stack limit
+
false
+
Prototype/ArtilleryWagon#cannon barrel light direction
+
true
+
Prototype/ArtilleryWagon#cannon barrel pictures
+
true
+
Prototype/ArtilleryWagon#cannon barrel recoil shiftings
+
true
+
Prototype/ArtilleryWagon#cannon barrel recoil shiftings load correction matrix
+
true
+
Prototype/ArtilleryWagon#cannon base pictures
+
true
+
Prototype/ArtilleryWagon#cannon base shiftings
+
true
+
Prototype/ArtilleryWagon#cannon parking frame count
+
true
+
Prototype/ArtilleryWagon#cannon parking speed
+
true
+
Prototype/ArtilleryWagon#disable automatic firing
+
true
+
Prototype/ArtilleryWagon#gun
+
false
+
Prototype/ArtilleryWagon#inventory size
+
false
+
Prototype/ArtilleryWagon#manual range modifier
+
false
+
Prototype/ArtilleryWagon#rotating sound
+
true
+
Prototype/ArtilleryWagon#rotating stopped sound
+
true
+
Prototype/ArtilleryWagon#turn after shooting cooldown
+
true
+
Prototype/ArtilleryWagon#turret rotation speed
+
false
+
Prototype/AssemblingMachine#fixed recipe
+
true
+
Prototype/AssemblingMachine#gui title key
+
true
+
Prototype/AssemblingMachine#ingredient count
+
true
+
Prototype/AutoplaceControl#can be disabled
+
true
+
Prototype/AutoplaceControl#category
+
false
+
Prototype/AutoplaceControl#richness
+
true
+
Prototype/Beacon#allowed effects
+
true
+
Prototype/Beacon#animation
+
true
+
Prototype/Beacon#base picture
+
true
+
Prototype/Beacon#distribution effectivity
+
false
+
Prototype/Beacon#energy source
+
false
+
Prototype/Beacon#energy usage
+
false
+
Prototype/Beacon#graphics set
+
true
+
Prototype/Beacon#module specification
+
false
+
Prototype/Beacon#radius visualisation picture
+
true
+
Prototype/Beacon#supply area distance
+
false
+
Prototype/Beam#action
+
true
+
Prototype/Beam#action triggered automatically
+
true
+
Prototype/Beam#body
+
false
+
Prototype/Beam#body light
+
true
+
Prototype/Beam#damage interval
+
false
+
Prototype/Beam#ending
+
true
+
Prototype/Beam#ending light
+
true
+
Prototype/Beam#ground light animations
+
true
+
Prototype/Beam#head
+
false
+
Prototype/Beam#head light
+
true
+
Prototype/Beam#light animations
+
true
+
Prototype/Beam#random end animation rotation
+
true
+
Prototype/Beam#random target offset
+
true
+
Prototype/Beam#start
+
true
+
Prototype/Beam#start light
+
true
+
Prototype/Beam#tail
+
false
+
Prototype/Beam#tail light
+
true
+
Prototype/Beam#target offset
+
true
+
Prototype/Beam#transparent start end animations
+
true
+
Prototype/Beam#width
+
false
+
Prototype/BeltImmunityEquipment#energy consumption
+
false
+
Prototype/Boiler#burning cooldown
+
false
+
Prototype/Boiler#energy consumption
+
false
+
Prototype/Boiler#energy source
+
false
+
Prototype/Boiler#fire
+
false
+
Prototype/Boiler#fire flicker enabled
+
true
+
Prototype/Boiler#fire glow
+
false
+
Prototype/Boiler#fire glow flicker enabled
+
true
+
Prototype/Boiler#fluid box
+
false
+
Prototype/Boiler#mode
+
true
+
Prototype/Boiler#output fluid box
+
false
+
Prototype/Boiler#patch
+
true
+
Prototype/Boiler#structure
+
false
+
Prototype/Boiler#target temperature
+
false
+
Prototype/BuildEntityAchievement#amount
+
true
+
Prototype/BuildEntityAchievement#limited to one game
+
true
+
Prototype/BuildEntityAchievement#to build
+
false
+
Prototype/BuildEntityAchievement#until second
+
true
+
Prototype/BurnerGenerator#always draw idle animation
+
true
+
Prototype/BurnerGenerator#animation
+
false
+
Prototype/BurnerGenerator#burner
+
false
+
Prototype/BurnerGenerator#energy source
+
false
+
Prototype/BurnerGenerator#idle animation
+
true
+
Prototype/BurnerGenerator#max power output
+
false
+
Prototype/BurnerGenerator#min perceived performance
+
true
+
Prototype/BurnerGenerator#performance to sound speedup
+
true
+
Prototype/Capsule#capsule action
+
false
+
Prototype/Capsule#radius color
+
true
+
Prototype/Car#animation
+
false
+
Prototype/Car#burner or energy source
+
false
+
Prototype/Car#consumption
+
false
+
Prototype/Car#darkness to render light animation
+
true
+
Prototype/Car#effectivity
+
false
+
Prototype/Car#guns
+
true
+
Prototype/Car#has belt immunity
+
true
+
Prototype/Car#immune to cliff impacts
+
true
+
Prototype/Car#immune to rock impacts
+
true
+
Prototype/Car#immune to tree impacts
+
true
+
Prototype/Car#inventory size
+
false
+
Prototype/Car#light
+
true
+
Prototype/Car#light animation
+
true
+
Prototype/Car#render layer
+
true
+
Prototype/Car#rotation speed
+
false
+
Prototype/Car#sound no fuel
+
true
+
Prototype/Car#tank driving
+
true
+
Prototype/Car#track particle triggers
+
true
+
Prototype/Car#turret animation
+
true
+
Prototype/Car#turret return timeout
+
true
+
Prototype/Car#turret rotation speed
+
true
+
Prototype/CargoWagon#inventory size
+
false
+
Prototype/Character#animations
+
false
+
Prototype/Character#build distance
+
false
+
Prototype/Character#character corpse
+
true
+
Prototype/Character#crafting categories
+
true
+
Prototype/Character#damage hit tint
+
false
+
Prototype/Character#distance per frame
+
false
+
Prototype/Character#drop item distance
+
false
+
Prototype/Character#eat
+
false
+
Prototype/Character#enter vehicle distance
+
true
+
Prototype/Character#footprint particles
+
true
+
Prototype/Character#footstep particle triggers
+
true
+
Prototype/Character#has belt immunity
+
true
+
Prototype/Character#heartbeat
+
false
+
Prototype/Character#inventory size
+
false
+
Prototype/Character#item pickup distance
+
false
+
Prototype/Character#left footprint frames
+
true
+
Prototype/Character#left footprint offset
+
true
+
Prototype/Character#light
+
true
+
Prototype/Character#loot pickup distance
+
false
+
Prototype/Character#maximum corner sliding distance
+
false
+
Prototype/Character#mining categories
+
true
+
Prototype/Character#mining speed
+
false
+
Prototype/Character#mining with tool particles animation positions
+
false
+
Prototype/Character#reach distance
+
false
+
Prototype/Character#reach resource distance
+
false
+
Prototype/Character#respawn time
+
true
+
Prototype/Character#right footprint frames
+
true
+
Prototype/Character#right footprint offset
+
true
+
Prototype/Character#running sound animation positions
+
false
+
Prototype/Character#running speed
+
false
+
Prototype/Character#synced footstep particle triggers
+
true
+
Prototype/Character#ticks to keep aiming direction
+
false
+
Prototype/Character#ticks to keep gun
+
false
+
Prototype/Character#ticks to stay in combat
+
false
+
Category
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Prototype documentation properties
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