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  • ...y a 20% bonus, for example. Refined concrete has no effect on the movement speed of [[enemies]]. ...
    1 KB (171 words) - 16:17, 17 February 2025
  • ...'s pollution to spread farther. Stone paths have no effect on the movement speed of [[enemies]]. ...
    2 KB (270 words) - 19:41, 3 February 2025
  • ...nd [[refined hazard concrete]] for aesthetic design and to improve walking speed around a [[mining]] outpost.]] ...round tile that converts [[water]] to buildable ground. Path tiles improve walking and driving speeds and can be used for decorative purposes, at the cost of ...
    6 KB (921 words) - 20:31, 9 May 2025
  • ...the gate to open about 4-5 tiles from the gate. A train traveling at full speed towards a gate will cause the gate to open several tiles away. This behavio ...the gate may not open in time should they run towards it with an enhanced speed (for example, using [[exoskeleton]]s). Defenders should also be careful to ...
    3 KB (557 words) - 08:40, 22 June 2021
  • ...fected by a 20% bonus, for example. Concrete has no effect on the movement speed of [[enemies]]. When placed, it reduces the [[pollution]] absorption of gro ...
    2 KB (333 words) - 09:24, 29 May 2025
  • == Speed == ...at its top speed. The spidertron does not take any [[fuel]], therefore its speed can be only increased by equipping [[exoskeleton]]s into its grid. Up to 5 ...
    5 KB (764 words) - 14:25, 24 May 2025
  • ...speed of the [[player]] as well as [[car|wheeled]] [[tank|vehicles]]. The speed reduction does not affect [[enemies]] or the [[spidertron]]. [[Offshore pum ...dly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. In the base game, shallow water is not generate ...
    4 KB (578 words) - 19:31, 16 April 2025
  • * Fixed walking while filling script-generated text field. * Fixed freeze when setting game speed to 0 ...
    6 KB (978 words) - 14:48, 24 September 2023
  • * Attack speed: 1.71/s * Speed: 43.2km/h ...
    33 KB (4,646 words) - 00:43, 30 August 2025
  • ...f manual crafting. Crafting speed of assembling machine is relative to the speed of manual crafting. * Fixed incorrect calculation of mining speed of mining drills showed in tooltips/entity info ...
    14 KB (2,085 words) - 14:48, 24 September 2023
  • # Avoid walking near the tracks, as you do not need to be fully on the tracks to get hit. # Trains far from a [[train stop]] will be traveling at (near) max speed, so take extra precaution when crossing and zoom out further. Trains near a ...
    24 KB (4,043 words) - 12:59, 2 July 2025
  • * The number input box "consumes" only numeric input, other keys for walking or closing the still works when the field is selected. This is true as long * The repair speed of repair packs didn't affect construction robots repair speed when using these. ...
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed crash with high-speed short trains crashing into something. ([https://forums.factorio.com/58504 m * Fixed multiple desyncs related to walking near walls. ([https://forums.factorio.com/58477 more]) ...
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto * Electric turret shows energy consumption properly depending on the shooting speed upgrades. ...
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo ...
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed terrain particles would be spawned when walking over belts. ([https://forums.factorio.com/84874 more]) * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more]) ...
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Added electric onshore pump (can speed up the fluid or push the fluid against the slope). * Fixed that the sound of walking to the left/right was played from the left/right side. ...
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed game freezing when clicking the decrease replay speed button. ([https://forums.factorio.com/51870 more]) ...h other between two chunks would cause the player actions to run at double speed. ...
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...o.com/116987 more])Adjusted railgun cooldown to maintain previous shooting speed. Effective technology bonus increased slightly. * Improved collection of asteroid chunks on space platforms with fluctuating speed. ([https://forums.factorio.com/124493 more]) ...
    327 KB (45,736 words) - 12:06, 2 September 2025
  • ...that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. ([https://forums.factorio.com/74443 more]) * Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip. ...
    237 KB (33,800 words) - 14:47, 24 September 2023