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  • ...y a 20% bonus, for example. Refined concrete has no effect on the movement speed of [[enemies]].
    1 KB (147 words) - 18:52, 16 March 2022
  • ...nd [[refined hazard concrete]] for aesthetic design and to improve walking speed around a [[mining]] outpost.]] ...s [[water]] to buildable ground. The other tiles place paths which improve walking and driving speeds and can be used for decorative purposes, at the cost of
    5 KB (722 words) - 17:18, 24 September 2023
  • ...fected by a 20% bonus, for example. Concrete has no effect on the movement speed of [[enemies]]. When placed, it reduces the [[pollution]] absorbtion of gro
    2 KB (251 words) - 03:42, 16 November 2024
  • ...'s pollution to spread farther. Stone paths have no effect on the movement speed of [[enemies]].
    2 KB (275 words) - 14:54, 20 November 2024
  • ...the gate to open about 4-5 tiles from the gate. A train traveling at full speed towards a gate will cause the gate to open several tiles away. This behavio ...the gate may not open in time should they run towards it with an enhanced speed (for example, using [[exoskeleton]]s). Defenders should also be careful to
    3 KB (557 words) - 08:40, 22 June 2021
  • ...dly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Shallow water is not generated by the default [
    3 KB (458 words) - 16:03, 4 November 2024
  • == Speed == ...at its top speed. The spidertron does not take any [[fuel]], therefore its speed can be only increased by equipping [[exoskeleton]]s into its grid. Up to 5
    4 KB (682 words) - 20:22, 31 October 2024
  • * Fixed walking while filling script-generated text field. * Fixed freeze when setting game speed to 0
    6 KB (978 words) - 14:48, 24 September 2023
  • * Attack speed: 1.71/s * Speed: 43.2km/h
    31 KB (4,472 words) - 09:02, 30 November 2024
  • ...f manual crafting. Crafting speed of assembling machine is relative to the speed of manual crafting. * Fixed incorrect calculation of mining speed of mining drills showed in tooltips/entity info
    14 KB (2,085 words) - 14:48, 24 September 2023
  • # Avoid walking near the tracks, as you do not need to be fully on the tracks to get hit. # Trains far from a [[train stop]] will be traveling at (near) max speed, so take extra precaution when crossing and zoom out further. Trains near a
    21 KB (3,563 words) - 07:08, 21 November 2024
  • ...used for late-game recipes. It has 3 fluid inputs and outputs, a crafting speed of 2, and 8 module slots. It can process some chemical plant recipes, as we Known effects per quality level of items include improved crafting speed, turret range, health and module strength. These effects are per quality st
    37 KB (5,760 words) - 16:36, 18 October 2024
  • * The number input box "consumes" only numeric input, other keys for walking or closing the still works when the field is selected. This is true as long * The repair speed of repair packs didn't affect construction robots repair speed when using these.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed crash with high-speed short trains crashing into something. ([https://forums.factorio.com/58504 m * Fixed multiple desyncs related to walking near walls. ([https://forums.factorio.com/58477 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto * Electric turret shows energy consumption properly depending on the shooting speed upgrades.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed terrain particles would be spawned when walking over belts. ([https://forums.factorio.com/84874 more]) * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Added electric onshore pump (can speed up the fluid or push the fluid against the slope). * Fixed that the sound of walking to the left/right was played from the left/right side.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed game freezing when clicking the decrease replay speed button. ([https://forums.factorio.com/51870 more]) ...h other between two chunks would cause the player actions to run at double speed.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. ([https://forums.fa * Increased spidertron walking sound volume.
    160 KB (22,334 words) - 16:24, 28 November 2024

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