Laser weapons damage (research)
| Laser weapons damage (research) |
|
Cost |
|
| ✖ 100 | |
|
Prototype type |
|
|
Internal name |
laser-weapons-damage-1 |
|
Required technologies |
|
|
Allows |
|
Space Age expansion exclusive feature.
Laser weapons damage affects the damage of laser weapons and distractor capsules.
| Technology | Cost | Per Level | Cumulative |
|---|---|---|---|
| Laser weapons damage 1 | ✖ 100 | 20% | 20% |
| Laser weapons damage 2 | ✖ 200 | 20% | 40% |
| Laser weapons damage 3 | ✖ 300 | 30% | 70% |
| Laser weapons damage 4 | ✖ 400 | 40% | 110% |
| Laser weapons damage 5 | ✖ 500 | 50% | 160% |
| Laser weapons damage 6 | ✖ 600 | 70% | 230% |
| Laser weapons damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
70% per level | 230% + 70%*(Level-6) |
Thresholds
The table below shows for each level of the laser weapons damage research how many (normal quality
) laser turret activations are required to destroy a small (S) or medium (M) asteroid
on a space platform. Medium asteroids have 90% laser resistance and cannot be destroyed in a single activation at any research level; at research level 12, 20 or more laser turrets provide sufficient combined fire rate to clear medium asteroids at normal platform travel speeds. Big and huge asteroids (95–99% laser resistance) are not practical laser turret targets and are excluded. The table is shown up to level 20; medium asteroids continue to require multiple activations beyond this point.
| Activations required to destroy asteroid | |||
|---|---|---|---|
| Level | Cumulative research cost |
||
| - | 7 | 200 | |
| 400 | 6 | 167 | |
| 1.2k | 5 | 143 | |
| 2.4k | 4 | 118 | |
| 4k | 3 | 96 | |
| 6.5k | 77 | ||
| 9.5k | 2 | 61 | |
| 15.5k | 50 | ||
| 27.5k | 43 | ||
| 51.5k | 38 | ||
| 99.5k | 33 | ||
| 195.5k | 1 | 30 | |
| 387.5k | 27 | ||
| 771.5k | 25 | ||
| 1.54M | 23 | ||
| 3.075M | 21 | ||
| 6.147M | 20 | ||
| 12.291M | 19 | ||
| 24.579M | 18 | ||
| 49.156M | 17 | ||
| 98.308M | 16 | ||
Biters and Pentapods
The table below shows for each level of the laser weapons damage research how many shots a single laser turret needs to kill a small (S), medium (M), big (B) or behemoth (Bh) biter, or a pentapod
(wriggler, strafer or stomper). Biters have no laser resistance; wrigglers and strafers have 50% and stompers 80%, so laser turrets are a poor choice against stompers. It assumes laser shooting speed researched to the same level (up to its maximum of 7; 1.5 shots per second at level 0, 4.8 at level 7) and includes health regeneration between shots; wriggler health decay is ignored. ∞ means a single turret's damage cannot outpace the target's regeneration. Every level up to 15 is listed, then every fifth level up to 50, plus any level at which a small, medium or big biter or a wriggler value changes. The damage bonuses are the same for energy weapons damage in the base game; the research cost column counts Space Age science packs.
| Laser turret shots required to kill | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cumulative research cost |
Biters | Wrigglers | Strafers | Stompers | |||||||||
| - | 1 | 4 | 20 | 188 | 10 | 20 | 40 | 90 | 172 | 353 | ∞ | ∞ | ∞ | |
| 400 | 17 | 148 | 9 | 17 | 34 | 73 | 136 | 264 | 6,270 | |||||
| 1.2k | 3 | 14 | 121 | 8 | 15 | 29 | 61 | 112 | 208 | 1,740 | ||||
| 2.4k | 12 | 96 | 6 | 12 | 24 | 49 | 89 | 160 | 901 | 59,950 | ||||
| 4k | 2 | 10 | 76 | 5 | 10 | 20 | 40 | 70 | 125 | 589 | 2,870 | |||
| 6.5k | 8 | 60 | 4 | 8 | 16 | 32 | 56 | 98 | 418 | 1,388 | 8,796 | |||
| 9.5k | 6 | 47 | 7 | 13 | 25 | 44 | 76 | 305 | 865 | 2,589 | ||||
| 15.5k | 1 | 5 | 39 | 3 | 5 | 10 | 21 | 36 | 62 | 241 | 632 | 1,538 | ||
| 27.5k | 4 | 33 | 9 | 18 | 31 | 53 | 202 | 518 | 1,195 | |||||
| 51.5k | 29 | 2 | 4 | 8 | 15 | 27 | 46 | 174 | 438 | 977 | ||||
| 99.5k | 25 | 7 | 14 | 24 | 40 | 153 | 380 | 827 | ||||||
| 196k | 3 | 23 | 3 | 6 | 12 | 21 | 36 | 136 | 336 | 716 | ||||
| 388k | 21 | 11 | 19 | 33 | 123 | 300 | 632 | |||||||
| 772k | 19 | 5 | 10 | 18 | 30 | 112 | 272 | 565 | ||||||
| 1.54M | 17 | 16 | 28 | 103 | 248 | 511 | ||||||||
| 3.08M | 2 | 16 | 9 | 15 | 26 | 95 | 229 | 467 | ||||||
| 6.15M | 15 | 1 | 2 | 4 | 8 | 14 | 24 | 89 | 212 | 430 | ||||
| 98.3M | 12 | 7 | 11 | 19 | 69 | 163 | 325 | |||||||
| 197M | 11 | 3 | 6 | 18 | 66 | 155 | 307 | |||||||
| 3.15G | 10 | 5 | 9 | 15 | 54 | 127 | 250 | |||||||
| 50.3G | 1 | 8 | 8 | 13 | 46 | 108 | 211 | |||||||
| 101G | 1 | 2 | 4 | 7 | 12 | 45 | 104 | 203 | ||||||
| 3.22T | 7 | 6 | 11 | 38 | 88 | 171 | ||||||||
| 103T | 6 | 3 | 9 | 33 | 77 | 147 | ||||||||
| 3.30P | 5 | 5 | 8 | 29 | 68 | 130 | ||||||||
| 106P | 26 | 61 | 116 | |||||||||||
History
See also
- Electric weapons damage (research)
- Energy weapons damage (research) — variant of the research without Space Age
- Research
- Technologies