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Electric weapons damage (research)

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Revision as of 03:04, 21 April 2026 by WormeymanWiki (talk | contribs) (This was a tough one because of the randomness: added thresholds of activations for Tesla turrets.)
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Electric weapons damage (research)

Cost

30
1
1
1
1
1
250

Prototype type

technology

Internal name

electric-weapons-damage-1

Required technologies

Allows

2-∞

Object description

Space Age expansion exclusive feature.

Electric weapons damage (research) affects the damage of electric weapons and combat robots.

Technology Cost Per Level Cumulative Per Level Cumulative
1
Electric weapons damage 1
30
1
1
1
1
1
250
30% 30%
2
Electric weapons damage 2
60
1
1
1
1
1
1
500
40% 70%
3
Electric weapons damage 3
60
1
1
1
1
1
1
1
1000
60% 130% 70% 70%
4-∞
Electric weapons damage 4-∞
60
1
1
1
1
1
1
1

1000 * 2^(Level-3) (eg. 2000 for level 4, 4000 for level 5)
30% per level 130% +
30%*(Level-3)
70% per level 70% +
70%*(Level-3)

Thresholds

Note: The values in this table are approximate. The Tesla turret's chain lightning bounces between nearby targets, so the number of hits per activation varies with enemy positioning and movement. The table below shows the number of Tesla turret activations required to destroy each enemy at each level of Electric weapons damage (research). The Tesla turret fires a chain lightning bolt that bounces between nearby targets; against multi-segment enemies (Big Strafer, Big Stomper) each activation can hit multiple legs sharing one HP pool.

Activations required to destroy enemy
Level Cumulative
research cost
0
to
2
-
25
13
7
32
3
11.25k
15
8
4
19
4
25.25k
11
6
3
14
5
53.25k
9
5
11
6
109.25k
7
4
2
9
7
221.25k
6
3
7
8
445.25k
5
9
893.25k
6
10
1.789M
4
2
5
11
3.581M
1
12
7.165M
4
13
to
15
14.333M
3
16
to
18
114.685M
3
19
to
20
+
917.501M
2
1

Note: Big Stomper values are approximate. The Tesla bolt hits 3-5 of its 5 legs per activation depending on positioning; the table uses a 4-hit average. Actual activations may vary by ±2.

History

See also