Thruster

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Thruster.png
Thruster

Thruster entity anim.gif

Recipe

Time.png
10
+
Steel plate.png
10
+
Processing unit.png
10
+
Electric engine unit.png
5
Thruster.png
1

Total raw

Time.png
10
+
Steel plate.png
10
+
Processing unit.png
10
+
Electric engine unit.png
5

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

10

Rocket capacity

5

Power output

Quality normal.png 9.9-102
Quality uncommon.png 12.9-132 Quality rare.png 15.9-163
Quality epic.png 18.9-193 Quality legendary.png 24.9-254
MN thrust

Fluid consumption

Quality normal.png 6-120
Quality uncommon.png 7.8-156 Quality rare.png 9.6-192
Quality epic.png 11.4-228 Quality legendary.png 15-300
units/s each of Thruster fuel and oxidizer

Mining time

0.1

Prototype type

thruster

Internal name

thruster

Required technologies

Space platform thruster (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
No-building-material-icon.png
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Space Age expansion exclusive feature.

Thrusters are components of space platforms that propel the platforms through space, and to other planets. Thrusters require both thruster fuel and thruster oxidizer to function. Thrusters can only be built on the south edge of a space platform, with nothing directly south in the path of their exhaust. This placement means space platforms always travel north toward the top of the screen.

Thrusters are operated via the space platform hub. When a destination is set and the switch set to "Automatic," thrusters turn on and move the platform toward its destination. They turn off by themselves when the destination is reached. Moving the switch back to "Paused thrust" will turn all thrusters off immediately.

Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their most efficient when they have full reserves of both fuel and oxidizer. Partly empty reserves cause them to work less efficiently, as noted in the table below.

Depending on speed, damaging asteroids are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense.

Datasheet

Filled Fluid Reserve Efficiency Relative Thrust Relative Fluid Consumption Fluid Consumption (/s)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5
0% 100% 10% 10% 6.00 7.80 9.60 11.40 13.20
5% 100% 10% 10% 6.00 7.80 9.60 11.40 13.20
10% 100% 10% 10% 6.00 7.80 9.60 11.40 13.20
15% 97% 22% 24% 14.14 18.39 22.63 26.87 31.11
20% 93% 34% 37% 22.29 28.97 35.66 42.34 49.03
25% 90% 44% 51% 30.43 39.56 48.69 57.81 66.94
30% 86% 54% 64% 38.57 50.14 61.71 73.29 84.86
35% 83% 63% 78% 46.71 60.73 74.74 88.76 102.77
40% 79% 71% 91% 54.86 71.31 87.77 104.23 120.69
45% 76% 78% 105% 63.00 81.90 100.80 119.70 138.60
50% 72% 84% 119% 71.14 92.49 113.83 135.17 156.51
55% 69% 89% 132% 79.29 103.07 126.86 150.64 174.43
60% 65% 93% 146% 87.43 113.66 139.89 166.11 192.34
65% 62% 96% 159% 95.57 124.24 152.91 181.59 210.26
70% 58% 98% 173% 103.71 134.83 165.94 197.06 228.17
75% 55% 100% 186% 111.86 145.41 178.97 212.53 246.09
80% 51% 100% 200% 120.00 156.00 192.00 228.00 264.00
85% 51% 100% 200% 120.00 156.00 192.00 228.00 264.00
90% 51% 100% 200% 120.00 156.00 192.00 228.00 264.00
95% 51% 100% 200% 120.00 156.00 192.00 228.00 264.00
100% 51% 100% 200% 120.00 156.00 192.00 228.00 264.00

Trivia

  • The color of the thruster trail changes depending on the amount of fuel and oxidizer in the thruster, becoming blue when fuel is low or red when oxidizer is low.

Gallery