Crusher
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Crusher |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
|
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Resistances |
Fire: 0/80% |
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Stack size |
10 |
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10 |
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Dimensions |
3x2 |
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Energy consumption |
558kW (electric) |
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Crafting speed |
|
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Mining time |
0.2 |
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Pollution |
1/m |
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Prototype type |
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Internal name |
crusher |
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Required technologies |
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This article is a stub, and not comprehensive. |
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Space Age expansion exclusive feature.
The crusher is a building for the space platform that crushes small asteroid chunks into usable resources. To collect the asteroid chunks, they must first be grabbed by an asteroid collector. There are three types of recipes that can be performed by the crusher:
- Crushing: These recipes break the chunk into a significant volume of one usable resource, with a small a chance of also reproducing the chunk it consumed. You have to design your crushing setups to deal with the chunk byproduct without clogging up the system.
- Advanced crushing: These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. It can still regenerate the chunk, but it has a much lower chance to do so.
- Reprocessing: These recipes are attempts to transform the chunk into a different kind of chunk. The original type is usually reproduced, with a smaller chance of producing a different kind of chunk or nothing at all (because of the way random recipes work, it can also produce multiple chunk types).