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Rocket silo

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Revision as of 21:12, 23 October 2016 by TheWombatGuru (talk | contribs)
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Rocket silo/infobox The Rocket Silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.

However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket.

Building a silo requires, among other things, Electric engine units, Engine units, and Processing units, which must be produced in assembling machines and cannot be crafted by hand from raw.

Achievements

Main article: Achievements

The rocket silo, which is used to win the game, is directly connected to the following achievements:

Smoke me a kipper, I'll be back for breakfast
Finish the game.
No time for chit-chat
Finish the game in 15 hours.
There is no spoon
Finish the game in 8 hours.
Raining bullets
Win the game without building laser turret.
Steam all the way
Win the game without using a solar panel.
Logistic network embargo
Win the game without building active provider chest and requester chest.
So long and thanks for all the fish
Send a raw fish into space via rocket.

See also