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- {{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}6 KB (733 words) - 10:43, 21 September 2023
- "smoke": "https://lua-api.factorio.com/latest/prototypes/SimpleSmokePrototype.html "smoke-with-trigger": "https://lua-api.factorio.com/latest/prototypes/SmokeWithTri61 KB (5,553 words) - 17:45, 18 February 2024
- * atomic-fire-smoke * smoke-me-a-kipper-i-will-be-back-for-breakfast84 KB (4,770 words) - 23:58, 18 May 2024
- * Smoke can be switched off * Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap12 KB (1,745 words) - 14:47, 24 September 2023
- ...air the entity (can be turned off again using the specific flags). Enables smoke to be created automatically when building the entity. If the entity does no5 KB (680 words) - 10:42, 21 September 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}7 KB (96 words) - 15:05, 19 March 2021
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (898 words) - 02:26, 3 October 2022
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (764 words) - 11:53, 29 June 2020
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}7 KB (875 words) - 15:58, 5 May 2024
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (860 words) - 18:34, 16 March 2022
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}10 KB (206 words) - 07:10, 18 June 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}10 KB (148 words) - 20:18, 10 July 2023
- * Turn off clouds, smoke and animated trees! The shadows distract from the actual content of the ima10 KB (1,654 words) - 11:29, 3 December 2021
- ...effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render ([http://www.factorioforum * Optimized smoke update ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=4611 more]41 KB (6,360 words) - 14:46, 24 September 2023
- ...killable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older ve14 KB (2,085 words) - 14:48, 24 September 2023
- * Added new smoke Graphics * Additional fix of the puff smoke appearing on different surface. ([https://forums.factorio.com/15117 more])100 KB (14,717 words) - 14:46, 24 September 2023
- ...e created effect of mod entities by the smoke effect. It now just adds the smoke effect to the specified effect.57 KB (8,673 words) - 14:46, 24 September 2023
- |Smoke me a kipper i will be back for breakfast=Faça me um banquete, estarei de v22 KB (3,276 words) - 00:15, 3 December 2023
- ...0kipper%20i%27ll%20be%20back%20for%20breakfast%20(achievement)&redirect=no Smoke me a kipper i'll be back for breakfast (achievement)] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Smoke%20me%20a%20kipper%20i%27ll%20be%20back%20for%20breakfast%20(achievement) 0]170 KB (25,045 words) - 11:00, 14 June 2024
- | Smoke me a kipper, I'll be back for breakfast = 鮭をスモークしてくれ、40 KB (2,325 words) - 12:30, 30 May 2024