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  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...earch repeating/infinite technologies - such as mining productivity or gun turret damage.
    6 KB (839 words) - 10:11, 28 April 2023
  • ...ded as a basic perimeter of stone walls & gates with groups of three [[gun turret]]s, all of which can be repaired & picked up by players. The perimeter will ...equivalents, for example, refined flammables enhances both [[flamethrower turret]] and the [[flamethrower]]. Other differences to researched upgrades includ
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Fixed map editor crash when displaying enemy turret entity info. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ** Change the way it works * [[Flamethrower turret]]
    7 KB (896 words) - 18:58, 24 September 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), so spitters are effectively more potent against the play
    22 KB (3,224 words) - 15:45, 7 December 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...kytují se ve třech druzích: Kousači, Plivači a Červi. Druhy lze dále rozlišit podle čtyř (u červů tří) stádií vývoje a tudíž síly. {{Achievement|it-stinks-and-they-dont-like-it}}
    12 KB (1,855 words) - 16:59, 28 March 2019
  • ...ont également transférées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personn ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...r de l'effet de balise (c'est-à-dire que l'effet de balise sur une [[laser turret/fr|tourelle laser]] n'est pas bénéfique). Les seules exceptions à cette ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • | [[Gun turret|기관 포탑]] || 탄창 || align="center" | 10 ...esn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.
    18 KB (1,716 words) - 10:37, 25 February 2021
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...en Widerstand gegen Säure als gegen andere Schadensarten (einschließlich [[Turret/de|Geschütztürme]] und {{L|Armor}}en), so dass Speier effektiv stärker g
    25 KB (3,487 words) - 16:19, 29 October 2021
  • {{Achievement|it-stinks-and-they-dont-like-it}} ...мають набагато менший опір кислоті, ніж інші типи пошкоджень (включаючи [[Turret/uk|турель]] та [[Armor/uk|броню]]), тому плюваки е
    35 KB (466 words) - 15:34, 8 January 2024
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023

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