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- # Züge, die weit von einer [[train stop/de|Zughaltestelle]] entfernt sind, fahren mit (fast) maximaler Geschwi [[File:Railway-assemble-train.png|thumb|left|300px|Platzieren eines [[Cargo wagon/de|Güterwaggon]]s, so19 KB (2,830 words) - 09:43, 19 July 2021
- * train-stop-remnants * train-stop-explosion84 KB (4,770 words) - 23:58, 18 May 2024
- # W zasadzie pociągi mające daleko do [[train stop/pl|przystanku]] lub semafora będą poruszać się blisko maksymalnej [[File:Railway-assemble-train.png|thumb|left|300px|Stawianie [[Cargo wagon/pl|wagonu]], zostanie od razu17 KB (2,663 words) - 18:45, 25 February 2023
- ...orum/viewtopic.php?f=7&t=5350 more]). Also blueprint which would place two signals next two each other cannot be placed. * Fixed bug when train was self-damaging when driving backwards at the end of the rail ([http://ww41 KB (6,360 words) - 14:46, 24 September 2023
- * [[Circuit network#Virtual_signals|Virtual signals]] can be used in blueprint icons. * The [[train stop]] and [[lab]] built from blueprints are now given dedicated names.}}9 KB (1,370 words) - 05:28, 10 February 2023
- * Fixed desync related to building of rail signals. ([https://forums.factorio.com/37853 more]) * Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains.42 KB (6,017 words) - 14:46, 24 September 2023
- [[File:Virtual Signals dialog box.png|thumb|right|Die verfügbaren virtuellen Signale für das Sch ...4e03g2/madzuris_smart_loading_train_station_guide/ MadZuri's smart loading train station].23 KB (3,361 words) - 17:41, 4 October 2021
- [[File:Railway-assemble-train.png|thumb|left|300px|Розміщення [[cargo wagon/uk|вантажно33 KB (513 words) - 21:06, 19 April 2024
- * Changed train wait conditions to use standard Boolean precedence for evaluation, instead * Fixed rail signals getting sometimes stuck as reserved. ([https://forums.factorio.com/30093 mo80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed rail signals blocking the blueprint. ([https://forums.factorio.com/9252 more]). * Fixed that the two way signals weren't possible to build on diagonal rails. ([https://forums.factorio.com/57 KB (8,673 words) - 14:46, 24 September 2023
- ...crash in multiplayer that could happen when 2 people are editing the same train schedule. ([https://forums.factorio.com/24781 more]) * Fixed train trying to turn around on a single rail. ([https://forums.factorio.com/23371100 KB (14,717 words) - 14:46, 24 September 2023
- | {{Icon|Train stop}} || {{L|Train stop}} || Estações de trem podem enviar o conteúdo de um trem parado nel [[File:Virtual Signals dialog box.png|thumb|Sinais virtuais disponíveis para uso na rede de circu16 KB (2,758 words) - 16:16, 24 September 2023
- ...aining mods altering damage types is used without the original mod and car/train crash happens. ...en construction robots destroyed tracks under train. Now they wait for the train to move away.25 KB (3,880 words) - 14:48, 24 September 2023
- * Limited the size of a train chart tag when the map is zoomed in. ([https://forums.factorio.com/51401 mo * Changed <code>LuaEntity::train</code> to return nil if entity is not rolling stock.132 KB (18,979 words) - 14:46, 24 September 2023
- | {{imagelink|Train stop}} || Stacje kolejowe mogą wysyłać do sieci sterującej zawartość ...signals cannot be sent over a network but apply special logic to multiple signals.18 KB (2,878 words) - 16:15, 24 September 2023
- | {{Icon|Train stop}} || [[Train stop/de|Zughaltestelle]] || Eine Zughaltestelle kann den Inhalt eines halte [[File:Virtual Signals dialog box.png|thumb|Die im Schaltungsnetz verfügbaren virtuellen Signale]19 KB (2,813 words) - 20:48, 29 April 2024
- * Fixed train driving directions when not accelerating while driving backwards. ([https:/ * Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. ([https://forums.factorio.com/60633 more]122 KB (17,425 words) - 14:47, 24 September 2023
- [[File:Virtual Signals dialog box.png|thumb|Виртуальные сигналы]]29 KB (404 words) - 09:00, 4 December 2020
- * Fixed crash when opening train gui through non-locomotive while in map view in latency state. ([https://fo ...(for example) with a modded signal will no longer silently lose the modded signals on resaving the blueprint storage when the mod is not currently active.89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio. * Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. ([https://fo202 KB (28,568 words) - 10:09, 31 May 2024