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  • [[Equipment modules]] can be used by placing them in the grid that opens by right click ...panels]] and [[Portable_fusion_reactor|fusion reactor]], so use [[Personal battery|batteries]] to maintain your shields under fire.
    2 KB (263 words) - 09:12, 31 August 2020
  • * {{L|Equipment modules}}
    3 KB (54 words) - 14:21, 5 February 2024
  • {{TransLink|Equipment modules}} können verwendet werden, indem sie im Raster platziert werden, w ...ion reactor|Fusionsreaktor}} der Rüstung, so dass man {{TransLink|Personal battery|Batterien}} verwenden sollte, um die Schilde unter Beschuss zu halten.
    2 KB (249 words) - 11:07, 23 April 2021
  • ...ым оружием. Потребляет энергию только во время срельбы, поэтому [[Personal battery/ru|портативный аккумулятор]] необязателен {{C|Equipment}}
    1 KB (34 words) - 06:38, 28 August 2020
  • * {{imagelink|Belt immunity equipment}} * {{imagelink|Personal battery}}
    2 KB (231 words) - 10:43, 3 March 2023
  • ...em er ausgelöst wurde (zum Aufladen), und benötigt daher nicht unbedingt [[Battery/de|Batterien]]. {{C|Equipment}}
    914 bytes (126 words) - 10:50, 11 March 2019
  • ...экран, который может поглощать небольшое количество [[Damage/ru|урона]]. [[Equipment modules/ru|Модули]] щита могут быть использова ...еактор]] не выдержат напряжения под атакой, поэтому используйте [[personal battery/ru|батареи]] для поддержки щитов. Щит МК1 об
    3 KB (48 words) - 09:12, 31 August 2020
  • ...useful to complement shields with [[Personal battery|modular]] [[Personal battery MK2|batteries]], as they will maintain shield recharge under fire. {{C|Equipment}}
    2 KB (256 words) - 07:55, 6 February 2024
  • [[Equipment modules/uk|Модулі спорядження]] можна викорис
    3 KB (51 words) - 14:22, 5 February 2024
  • ...жного пострілу (для перезарядки), тому часом можна обійтися без [[personal battery/uk|особистих батарей]]. Поєднюючи декілько {{C|Equipment}}
    2 KB (36 words) - 14:25, 5 February 2024
  • ...er after it fires (to recharge), so it doesn't necessarily need [[personal battery|personal batteries]]. Stacking multiple personal laser defenses in the modu {{C|Equipment}}
    1 KB (151 words) - 14:24, 5 February 2024
  • ...TransLink|Personal battery|persönlichen Akkus}} (bzw. {{TransLink|Personal battery MK2}}) zu ergänzen, da diese die Aufladung der Schilde unter Feuer aufrech {{C|Equipment}}
    2 KB (255 words) - 11:16, 23 April 2021
  • ...льзовать [[Personal battery/ru|аккумуляторы]] или их улучшенный [[Personal battery MK2/ru|вариант]]. Щит МК2 обладает внутренним {{C|Equipment}}
    3 KB (47 words) - 04:51, 28 August 2020
  • ...} sind sie aber nahezu unbrauchbar, selbst mit einer großen Anzahl von {{L|Battery}}n. {{C|Equipment}}
    1 KB (170 words) - 14:58, 1 March 2022
  • ...laser defense]] or [[exoskeleton]], even with a large number of [[personal battery|batteries]]. {{C|Equipment}}
    1 KB (186 words) - 10:43, 14 May 2024
  • ...laser defense}} o el {{L|Exoskeleton}}, incluso con un gran número de {{L|Battery}}s. {{C|Equipment}}
    1 KB (181 words) - 13:12, 27 November 2018
  • ...защиты]] или [[Exoskeleton/ru|экзоскелета]], даже с большим количеством [[Battery/ru|батарей]]. {{C|Equipment}}
    3 KB (48 words) - 13:47, 27 August 2020
  • * [[Prototype/Equipment]] <abstract> ** [[Prototype/ActiveDefenseEquipment]] '''active-defense-equipment'''
    12 KB (901 words) - 19:40, 25 September 2023
  • ...arch]] unlocked and an opportunity to choose from a large pool of starting equipment. ...econds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.
    12 KB (1,051 words) - 10:45, 11 April 2022
  • ...nnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs an == Starting equipment ==
    8 KB (1,165 words) - 13:29, 16 December 2023

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