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  • ...orms]], as their high damage projectiles are much less of a problem for an entity with a high health pool. ...ree]]s without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[ene
    6 KB (896 words) - 16:56, 29 October 2021
  • * Fixed the bug of the tooltips not working when entity info window is active * Update the size of the entity info window when the contents change.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • | [[Prototype/SimpleEntityWithForce|simple-entity-with-force]]
    5 KB (615 words) - 15:44, 5 May 2021
  • An entity that produces power from fluids, for example a [[steam engine]].
    4 KB (650 words) - 10:43, 21 September 2023
  • ....factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html simple-entity-with-force]
    8 KB (639 words) - 17:29, 22 February 2024
  • ..."front", they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them.
    4 KB (502 words) - 10:28, 23 April 2024
  • The maximum circuit wire distance for this entity.
    5 KB (676 words) - 10:43, 21 September 2023
  • * Pick up any items that can not be inserted into the adjacent entity. * Pick up any items if the adjacent entity is a [[ghost]].
    20 KB (2,989 words) - 01:09, 30 May 2024
  • ...lision penalty for collisions in the extended bounding box but outside the entity's actual bounding box.
    12 KB (1,982 words) - 10:43, 21 September 2023
  • Specifies the icon of an entity/item/technology/recipe etc. The properties are specified directly in the pr
    4 KB (535 words) - 10:42, 21 September 2023
  • ...elves and do not run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them.
    4 KB (554 words) - 17:20, 1 August 2023
  • ** base_type :: [[Types/string]]: E.g. "entity".
    5 KB (658 words) - 20:44, 13 November 2023
  • * Fixed inconsistency in GUI opening state when destroying entity (chest) that contains currently opened armor. * Added write access to energy property of entity.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...mber - Provided for all of the [[Prototype/Tile|tile]], [[Prototype/Entity|entity]], [[Prototype/Decorative|decorative]], [[Prototype/AutoplaceControl|autopl ...mber - Provided for all of the [[Prototype/Tile|tile]], [[Prototype/Entity|entity]], [[Prototype/Decorative|decorative]], [[Prototype/AutoplaceControl|autopl
    28 KB (3,775 words) - 10:42, 21 September 2023
  • ...ake items from right behind them, not from the center of the pickup target entity.}}
    4 KB (559 words) - 13:51, 5 April 2022
  • /c local entity="belt"
    34 KB (2,159 words) - 10:55, 1 May 2019
  • * Added [[Types/EntityPrototypeFlags|entity prototype flags]] not-blueprintable and not-deconstructable, so these can b * The rotation of turrets in blueprints no longer matters when testing for entity collision.}}
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * Added option to follow another entity.}}
    4 KB (663 words) - 06:32, 28 June 2023
  • name = "my-mod-kill-player-on-entity-built", ...= settings.get_player_settings(event.player_index)["my-mod-kill-player-on-entity-built"].value
    14 KB (2,093 words) - 20:43, 13 November 2023
  • * Entity night lighting ** Accumulator entity
    7 KB (896 words) - 18:58, 24 September 2023

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