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  • * Added player entity to the locale file. * Fixed map editor crash when displaying enemy turret entity info.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...nd reference ids should generally be the same between files as the in-game entity they reference normally won't have changed between the 2 save game states b ...her with additional saving tags to aid human readability. This can show if entity states or chat messages differ. ''level.dat'' is the same information, but
    9 KB (1,606 words) - 09:04, 12 November 2023
  • * Añadir entidades marcadas con un [[Blueprint/es|plano]] o colocadas como [[Entity ghost/es|entidades fantasmas]] siempre que dichas entidades estén disponib
    2 KB (300 words) - 17:47, 22 September 2019
  • ...ake items from right behind them, not from the center of the pickup target entity.}}
    2 KB (334 words) - 18:08, 30 November 2020
  • ...''level''' of fluid in a given entity is manifested by a percentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in p ...t consume fluids also have an accordingly labeled pipe input socket. If an entity containing the correct fluid is connected to it, the machine will start beh
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Item will be preferred by construction bots when building the entity specified by the item's [[Prototype/Item#place_result|place_result]].
    2 KB (378 words) - 10:42, 21 September 2023
  • Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to
    2 KB (345 words) - 10:42, 21 September 2023
  • ...ake items from right behind them, not from the center of the pickup target entity.
    3 KB (379 words) - 13:37, 9 July 2021
  • The ''programmable speaker'' is a [[circuit network]] entity that is capable of producing alerts in the form of sound, and elements on n
    2 KB (378 words) - 17:16, 31 July 2023
  • * Copy entity settings mechanism now allows copy from assembling machines and paste to re
    3 KB (378 words) - 05:56, 10 February 2023
  • Note: There needs to be border at least 0.2 between the [[Prototype/Entity#collision_box|bounding box]] edge and joint. This means that the collision_
    3 KB (457 words) - 10:43, 21 September 2023
  • ...erm that encompasses both the internal code that defines a player, and the entity in game that interacts with machines/rocks/trees, which is the ''character' ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybi
    8 KB (1,220 words) - 11:48, 1 March 2024
  • Entity with specialized properties for acceleration, braking, and turning.
    3 KB (475 words) - 10:42, 21 September 2023
  • * Disabled drawing of energy icons on the entity ghosts. ..."Can't insert to entity" when item on ground was in the way of rebuilding entity that doesn't have inventory (wall etc).
    14 KB (2,085 words) - 14:48, 24 September 2023
  • Array of the [[Prototype/Entity|entities]] that this spawner can spawn and their spawn probabilities. The s
    4 KB (528 words) - 10:43, 21 September 2023
  • ....factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html simple-entity-with-force]
    6 KB (748 words) - 16:59, 22 February 2024
  • * Entity připojitelné k dopravnímu pásu se nyní odpojí od příchozích pásů
    3 KB (417 words) - 14:50, 10 October 2022
  • copy-entity-settings fast-entity-split
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...mies walking. Every entity is represented by one or more pixels. Not every entity is drawn. Users can recognize what is drawn because of the color.
    6 KB (1,016 words) - 01:15, 6 November 2022
  • {{Prototype parent|Prototype/Entity}}
    4 KB (553 words) - 10:42, 21 September 2023

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