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Laser weapons damage (research)

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Revision as of 17:37, 24 January 2025 by Thrawcheld (talk | contribs) (changes with Space Age)
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Laser weapons damage (research)

Cost

30
1
1
1
1
100

Prototype type

technology

Internal name

laser-weapons-damage-1

Required technologies

Allows

2-∞

Laser weapons damage (research) affects the damage of laser weapons, distractor capsules, and (except with the Space Age mod enabled) destroyer capsules. With Space Age, Electric weapons damage (research) increases destroyer capsule damage instead.

Technology Cost Per Level Cumulative
1
Energy weapons damage 1
30
1
1
1
1
100
20% 20%
2
Energy weapons damage 2
30
1
1
1
1
200
20% 40%
3
Energy weapons damage 3
60
1
1
1
1
300
30% 70%
4
Energy weapons damage 4
60
1
1
1
1
400
40% 110%
5
Energy weapons damage 5
60
1
1
1
1
1
500
50% 160%
6
Energy weapons damage 6
60
1
1
1
1
1
600
70% 230%
7-∞
Energy weapons damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
70% per level 230% +
70%*(Level-6)

History

See also