Laser weapons damage (research)
| Laser weapons damage (research) |
|
Cost |
|
| ✖ 100 | |
|
Prototype type |
|
|
Internal name |
laser-weapons-damage-1 |
|
Required technologies |
|
|
Allows |
|
Laser weapons damage (research) affects the damage of laser weapons, distractor capsules, and (except with the Space Age mod enabled) destroyer capsules. With Space Age,
Electric weapons damage (research) increases destroyer capsule damage instead.
| Technology | Cost | Per Level | Cumulative |
|---|---|---|---|
| Energy weapons damage 1 | ✖ 100 | 20% | 20% |
| Energy weapons damage 2 | ✖ 200 | 20% | 40% |
| Energy weapons damage 3 | ✖ 300 | 30% | 70% |
| Energy weapons damage 4 | ✖ 400 | 40% | 110% |
| Energy weapons damage 5 | ✖ 500 | 50% | 160% |
| Energy weapons damage 6 | ✖ 600 | 70% | 230% |
| Energy weapons damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
70% per level | 230% + 70%*(Level-6) |
History
- 2.0.7:
- Introduced.