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Cargo bay

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Revision as of 03:22, 26 November 2024 by Alfonse (talk | contribs) (Clarified how cargo bays work.)
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Cargo bay

Recipe

10
+
20
+
5
+
20
1

Total raw

310
+
400
+
100
+
5
+
60

Map color

Health

1000
1300 1600
1900 2500

Inventory size bonus

20
26 32
38 50

Stack size

10

Rocket capacity

10

Dimensions

4×4

Mining time

1

Prototype type

cargo-bay

Internal name

cargo-bay

Required technologies

Produced by

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Space Age expansion exclusive feature.


Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.

Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.

Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.

Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.

Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.

History