Cargo bay: Difference between revisions
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'''Cargo bays''' extend the storage capability and rate of receiving items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and [[rail]]s. | '''Cargo bays''' extend the storage capability and rate of receiving items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and [[rail]]s. | ||
[[Inserters]] cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage. | [[Inserters]] cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage. Inserters, however, can interact with the [[landing pad unloading bay]], an upgraded version of the cargo bay. | ||
Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full. | Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full. | ||
Latest revision as of 15:04, 19 September 2026
| Cargo bay |
Space Age expansion exclusive feature.
Cargo bays extend the storage capability and rate of receiving items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and rails.
Inserters cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage. Inserters, however, can interact with the landing pad unloading bay, an upgraded version of the cargo bay.
Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received by the cargo landing pad or sent/received by a space platform at the same time. This is important for increasing overall item throughput of bases that rely on frequent orbital transport.
History
- 2.0.14:
- Changed cargo landing pad mining time to 1.
- 2.0.11:
- Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
See also
