Railgun damage (research): Difference between revisions
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== Thresholds == | == Thresholds == | ||
The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge asteroids. This takes into account | The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge asteroids. This takes into account that the [[railgun turret]]s automatically [https://forums.factorio.com/viewtopic.php?p=631428#p631428 overkill] asteroids by 1%. | ||
<!-- Formula: | <!-- Formula: | ||
ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor ) | ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor ) | ||
Latest revision as of 14:48, 9 February 2026
| Railgun damage (research) |
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Cost |
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| ✖ 1000 | |
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Prototype type |
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Internal name |
railgun-damage-1 |
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Required technologies |
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Allows |
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Object description
Space Age expansion exclusive feature.
Railgun damage applies a +40% bonus to the damage of railgun ammo for each level of research.
| Technology | Cost | Effects |
|---|---|---|
| Railgun damage 1 | X 1000*2^(Level-1) (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) |
40% per level |
Thresholds
The table below shows for each level of the railgun damage research how much (normal quality) railgun ammo is required in order to kill a big (B) or huge (H) promethium asteroid or other huge asteroids. This takes into account that the railgun turrets automatically overkill asteroids by 1%.
| Technology level |
||
|---|---|---|