Railgun damage (research): Difference between revisions
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Added reference table for how much railgun ammo is required to kill asteroids |
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== Thresholds == | == Thresholds == | ||
The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge | The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge asteroids. This takes into account, that the [[railgun turret]]s automatically overkill by 5%. | ||
<!-- Formula: | <!-- Formula: | ||
ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor ) | ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor ) | ||
Latest revision as of 12:20, 14 November 2025
| Railgun damage (research) |
|
Cost |
|
| ✖ 1000 | |
|
Prototype type |
|
|
Internal name |
railgun-damage-1 |
|
Required technologies |
|
|
Allows |
|
Space Age expansion exclusive feature.
Railgun damage applies a +40% bonus to the damage of railgun ammo for each level of research.
| Technology | Cost | Effects |
|---|---|---|
| Railgun damage 1 | X 1000*2^(Level-1) (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) |
40% per level |
Thresholds
The table below shows for each level of the railgun damage research how much (normal quality) railgun ammo is required in order to kill a big (B) or huge (H) promethium asteroid or other huge asteroids. This takes into account, that the railgun turrets automatically overkill by 5%.
| Technology level |
||
|---|---|---|