Railgun damage (research): Difference between revisions
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standard table for tech cost |
Added reference table for how much railgun ammo is required to kill asteroids |
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| {{Icontech|Railgun damage (research)|1}} Railgun damage 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} {{Icon|Agricultural science pack|1}} <big>X <br/>{{Key|1000*2^(Level-1)}}</big> (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) || 40% per level | | {{Icontech|Railgun damage (research)|1}} Railgun damage 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} {{Icon|Agricultural science pack|1}} <big>X <br/>{{Key|1000*2^(Level-1)}}</big> (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) || 40% per level | ||
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== Thresholds == | |||
The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge (H) asteroids. This takes into account, that the [[railgun turret]]s automatically overkill by 5%. | |||
<!-- Formula: | |||
ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor ) | |||
overkill_health = asteroid_health * overkill_factor(=1.05) | |||
resistance_factor = 1 - asteroid_resistance_factor | |||
--> | |||
{| class="wikitable" | |||
! Technology<br/>level !! {{Icon|Metallic asteroid chunk|H}}{{Icon|Carbonic asteroid chunk|H}}<br/>{{Icon|Oxide asteroid chunk|H}}{{Icon|Promethium asteroid chunk|B}} !! {{Icon|Promethium asteroid chunk|H}} | |||
|- | |||
! style="vertical-align:middle;" | {{Icontech|Railgun damage (research)|0}} | |||
| {{Icon|Railgun ammo|{{#expr: ceil( 5250/(10000-2000)/0.9)}}}} || {{Icon|Railgun ammo|{{#expr: ceil(10500/(10000-3000)/0.9)}}}} | |||
|- | |||
! style="vertical-align:middle;" | {{Icontech|Railgun damage (research)|1}} | |||
| || {{Icon|Railgun ammo|{{#expr: ceil(10500/(10000*1.4-3000)/0.9)}}}} | |||
|- | |||
! style="vertical-align:middle;" | {{Icontech|Railgun damage (research)|2}} | |||
| || {{Icon|Railgun ammo|{{#expr: ceil(10500/(10000*1.8-3000)/0.9)}}}} | |||
|} | |} | ||
Revision as of 12:20, 14 November 2025
| Railgun damage (research) |
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Cost |
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| ✖ 1000 | |
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Prototype type |
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Internal name |
railgun-damage-1 |
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Required technologies |
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Allows |
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Space Age expansion exclusive feature.
Railgun damage applies a +40% bonus to the damage of railgun ammo for each level of research.
| Technology | Cost | Effects |
|---|---|---|
| Railgun damage 1 | X 1000*2^(Level-1) (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) |
40% per level |
Thresholds
The table below shows for each level of the railgun damage research how much (normal quality) railgun ammo is required in order to kill a big (B) or huge (H) promethium asteroid or other huge (H) asteroids. This takes into account, that the railgun turrets automatically overkill by 5%.
| Technology level |
||
|---|---|---|