Energy weapons damage (research): Difference between revisions
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Explaining the split in damage research for SA. |
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'''Energy weapons damage (research)''' affects the damage of laser weapons and combat robots. | '''Energy weapons damage (research)''' affects the damage of laser weapons and combat robots. | ||
This research only exists in the base game. In [[Space Age]], this research is replaced by [[ | This research only exists in the base game. In [[Space Age]], this research is replaced by [[laser weapons damage (research)]] and [[electric weapons damage (research)]]. | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 18:52, 15 August 2025
Energy weapons damage (research) |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
laser-weapons-damage-1 |
Required technologies |
|
Allows |
|
Energy weapons damage (research) affects the damage of laser weapons and combat robots.
This research only exists in the base game. In Space Age, this research is replaced by laser weapons damage (research) and electric weapons damage (research).
Technology | Cost | Per Level | Cumulative | Per level | Cumulative | Per level | Cumulative |
---|---|---|---|---|---|---|---|
Energy weapons damage 1 | ✖ 100 | 20% | 20% | ||||
Energy weapons damage 2 | ✖ 200 | 20% | 40% | ||||
Energy weapons damage 3 | ✖ 300 | 30% | 70% | ||||
Energy weapons damage 4 | ✖ 400 | 40% | 110% | ||||
Energy weapons damage 5 | ✖ 500 | 50% | 160% | 40% | 40% | ||
Energy weapons damage 6 | ✖ 600 | 70% | 230% | 60% | 100% | 70% | 70% |
Energy weapons damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 70% per level | 230% + 70%*(Level-6) |
30% per level | 100% + 30%*(Level-6) |
70% per level | 70% + 70%*(Level-6) |
History
- 0.17.0:
- Added as part of military technology balance rework.
See also
- Laser weapons damage (research) and Electric weapons damage (research) — variants of the research with Space Age
- Research
- Technologies