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Energy weapons damage (research): Difference between revisions

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Domisum (talk | contribs)
also link to electric weapons damage
Alfonse (talk | contribs)
Explaining the split in damage research for SA.
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{{Languages}}{{:Infobox:Energy weapons damage (research)}}
{{Languages}}{{:Infobox:Energy weapons damage (research)}}
'''Energy weapons damage (research)''' affects the damage of laser weapons and combat robots.
'''Energy weapons damage (research)''' affects the damage of laser weapons and combat robots.
This research only exists in the base game. In [[Space Age]], this research is replaced by [[Laser weapons damage (research)]] and [[Electric weapons damage (research)]].


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Revision as of 21:02, 5 August 2025

Energy weapons damage (research)

Cost

30
1
1
1
1
100

Prototype type

technology

Internal name

laser-weapons-damage-1

Required technologies

Allows

2-∞

Energy weapons damage (research) affects the damage of laser weapons and combat robots.

This research only exists in the base game. In Space Age, this research is replaced by Laser weapons damage (research) and Electric weapons damage (research).

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Energy weapons damage 1
30
1
1
1
1
100
20% 20%
2
Energy weapons damage 2
30
1
1
1
1
200
20% 40%
3
Energy weapons damage 3
60
1
1
1
1
300
30% 70%
4
Energy weapons damage 4
60
1
1
1
1
400
40% 110%
5
Energy weapons damage 5
60
1
1
1
1
1
500
50% 160% 40% 40%
6
Energy weapons damage 6
60
1
1
1
1
1
600
70% 230% 60% 100% 70% 70%
7-∞
Energy weapons damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
70% per level 230% +
70%*(Level-6)
30% per level 100% +
30%*(Level-6)
70% per level 70% +
70%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also