Laser weapons damage (research): Difference between revisions
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Research is exclusive to spage age - the base game one is energy weapons damage |
→See also: link to energy weapons damage |
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== See also == | == See also == | ||
* [[Electric weapons damage (research)]] | * [[Electric weapons damage (research)]] | ||
* [[Energy weapons damage (research)]] — variant of the research without Space Age | |||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
{{TechNav}} | {{TechNav}} | ||
Latest revision as of 20:12, 9 May 2025
| Laser weapons damage (research) |
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Cost |
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| ✖ 100 | |
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Prototype type |
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Internal name |
laser-weapons-damage-1 |
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Required technologies |
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Allows |
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Space Age expansion exclusive feature.
Laser weapons damage (research) affects the damage of laser weapons and distractor capsules.
| Technology | Cost | Per Level | Cumulative |
|---|---|---|---|
| Laser weapons damage 1 | ✖ 100 | 20% | 20% |
| Laser weapons damage 2 | ✖ 200 | 20% | 40% |
| Laser weapons damage 3 | ✖ 300 | 30% | 70% |
| Laser weapons damage 4 | ✖ 400 | 40% | 110% |
| Laser weapons damage 5 | ✖ 500 | 50% | 160% |
| Laser weapons damage 6 | ✖ 600 | 70% | 230% |
| Laser weapons damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
70% per level | 230% + 70%*(Level-6) |
History
See also
- Electric weapons damage (research)
- Energy weapons damage (research) — variant of the research without Space Age
- Research
- Technologies