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Alternative recipes: same order in recipe table as on oil processing page
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The '''crusher''' is a building for the [[space platform]] that crushes small [[Asteroids|asteroid]] chunks into usable resources. To collect the asteroid chunks, they must first be grabbed by an [[asteroid collector]]. There are three types of recipes that can be performed by the crusher:
The '''crusher''' is a building for the [[space platform]] that crushes small [[Asteroids|asteroid]] chunks into usable resources. To collect the asteroid chunks, they must first be grabbed by an [[asteroid collector]]. There are three types of recipes that can be performed by the crusher:


* Basic crushing: These recipes break the chunk into a significant volume of one usable resource, with a small a chance of also reproducing the chunk it consumed. You have to design your crushing setups to deal with the chunk byproduct without clogging up the system.
* '''Basic crushing''': These recipes break the chunk into a significant volume of one usable resource, with a small a chance of also reproducing the chunk it consumed. You have to design your crushing setups to deal with the chunk byproduct without clogging up the system.
* Advanced crushing: These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. It can still regenerate the chunk, but it has a much lower chance to do so.
* '''Advanced crushing''': These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. It can still regenerate the chunk, but it has a much lower chance to do so.
* Reprocessing: These recipes are attempts to transform the chunk into a different kind of chunk. The original type is usually reproduced, with a smaller chance of producing a different kind of chunk or nothing at all (because of the way random recipes work, it can also produce multiple chunk types).
* '''Reprocessing''': These recipes attempt to transform the chunk into a different kind of chunk. The original type is usually reproduced, with a smaller chance of producing a different kind of chunk or nothing at all. The chance of producing each chunk type is rolled independently, so reprocessing one chunk can potentially return up to three new chunks.


== Recipes ==
== Recipes ==
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| {{icontech|Advanced asteroid processing (research)}} [[Advanced asteroid processing (research)]]
| {{icontech|Advanced asteroid processing (research)}} [[Advanced asteroid processing (research)]]
|}
|}
== Circuit networks ==
Connecting a crusher to a circuit network allows setting its recipe automatically. Accepted signals include specific recipes, asteroids, or the outputs of any crushing recipe; signals that correspond to unresearched recipes are ignored.
The recipe will be selected based on the following rules (in order):
* '''Signal type''': Signals that specifically set a recipe > signals for physical items
* '''Recipe type''': Crushing > reprocessing > advanced crushing
* '''Asteroid type''': Metallic > carbonic > oxide
* '''Default item order'''
* '''Quality''': Lowest > highest
For example, if the crusher is wired to a belt containing only oxide asteroids, the recipe will be set to oxide asteroid crushing. Adding a metallic asteroid (or iron ore) to the belt will change the recipe to metallic asteroid crushing, because that recipe has a higher priority. Reprocessing recipes can't be selected via item signals because all of the input/output items are also used by crushing recipes.


== History ==
== History ==

Revision as of 17:57, 12 April 2025

Crusher

Recipe

10
+
10
+
20
+
10
1

Total raw

310
+
400
+
10
+
100
+
50

Map color

Health

350
455 560
665 875

Resistances

Fire: 0/80%

Stack size

10

Rocket capacity

10

Dimensions

2×3

Energy consumption

540kW (electric)

Drain

18kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.2

Pollution

1/m

Buildable only on

Module slots

2 slots

Prototype type

assembling-machine

Internal name

crusher

Required technologies

Produced by

Space Age expansion exclusive feature.

The crusher is a building for the space platform that crushes small asteroid chunks into usable resources. To collect the asteroid chunks, they must first be grabbed by an asteroid collector. There are three types of recipes that can be performed by the crusher:

  • Basic crushing: These recipes break the chunk into a significant volume of one usable resource, with a small a chance of also reproducing the chunk it consumed. You have to design your crushing setups to deal with the chunk byproduct without clogging up the system.
  • Advanced crushing: These recipes break the chunk into two useful resources, though at a lower volume of output than the standard crushing recipes. It can still regenerate the chunk, but it has a much lower chance to do so.
  • Reprocessing: These recipes attempt to transform the chunk into a different kind of chunk. The original type is usually reproduced, with a smaller chance of producing a different kind of chunk or nothing at all. The chance of producing each chunk type is rolled independently, so reprocessing one chunk can potentially return up to three new chunks.

Recipes

Process Input Output Required technology
Metallic asteroid crushing
2
+
1
20
+
0.2
Space platform (research)
Carbonic asteroid crushing
2
+
1
10
+
0.2
Space platform (research)
Oxide asteroid crushing
2
+
1
5
+
0.2
Space platform (research)
Metallic asteroid reprocessing
2
+
1
0.4
+
0.2
+
0.2
Asteroid reprocessing (research)
Carbonic asteroid reprocessing
2
+
1
0.4
+
0.2
+
0.2
Asteroid reprocessing (research)
Oxide asteroid reprocessing
1
+
1
0.4
+
0.2
+
0.2
Asteroid reprocessing (research)
Advanced metallic asteroid crushing
5
+
1
10
+
4
+
0.05
Advanced asteroid processing (research)
Advanced carbonic asteroid crushing
5
+
1
5
+
2
+
0.05
Advanced asteroid processing (research)
Advanced oxide asteroid crushing
5
+
1
3
+
2
+
0.05
Advanced asteroid processing (research)

Circuit networks

Connecting a crusher to a circuit network allows setting its recipe automatically. Accepted signals include specific recipes, asteroids, or the outputs of any crushing recipe; signals that correspond to unresearched recipes are ignored.

The recipe will be selected based on the following rules (in order):

  • Signal type: Signals that specifically set a recipe > signals for physical items
  • Recipe type: Crushing > reprocessing > advanced crushing
  • Asteroid type: Metallic > carbonic > oxide
  • Default item order
  • Quality: Lowest > highest

For example, if the crusher is wired to a belt containing only oxide asteroids, the recipe will be set to oxide asteroid crushing. Adding a metallic asteroid (or iron ore) to the belt will change the recipe to metallic asteroid crushing, because that recipe has a higher priority. Reprocessing recipes can't be selected via item signals because all of the input/output items are also used by crushing recipes.

History